HomeGamesUpdatesPricingMethodology
Steam News27 April 20179y ago

Major Content Update! New A.I, Maps, Networked Painting, and Languages!

Warpaint receives a huge update today! New A.I, Maps, Water, Networked Painting, and Languages. AI The AI has is a lot smarter now. It will form escort squads to move catapults around.

Full notes

Full Warpaint update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Store
changedWarpaint receives a huge update today! New A.I, Maps, Water, Networked Painting, and Languages. AI The AI has is a lot smarter now. It will form escort squads to move catapults around. It won't try to shoot through walls. It's now a challenge to assult the AI's castle, it's got new defensive tactics. It can also create it's own objectives, such as targeting your throne or capturing your catapults. I also gave it beleivable catapult shots, so it won't shoot perfectly anymore. Be careful though, that means it will get lucky double kills! Maps There are 4 new maps: SineHills Designed to be the introduction map, it's simple, small, highly competitive, and has lots of cover. It features a central tower with a neutral catapult, surrounded by an inaccessible lake. Vikings Open combat, on a deserted and sandy island-fort. There's no where to hide on this map, so make sure you get some double kills. Take the center catapult for both a catapult and a height advantage. This screenshot was taken with an orthographic perspective because it's pretty :3 SwampWaste No neutral catapults on this map. Battle for control of the slightly elevated cover in the ruins of a castle wall. Larger army size, perfect for competitive play. MidnightInParis This map is designed for maximum epic. It features 5 catapults per team, back by huge armies. The attacking force is split into two squads, one assulting the broken castle wall, and the other rushing the gates. This one will take you about an hour to play through. Built for advanced players. Inspired by the TV show 'Vikings' and their assult of Paris. Water Many of these maps now have water, and the water has silly water physics. Shoot a dude into the water and watch him flop around! Networked Painting Your enemies will now automatically see any of your painted figures. Enjoy! Languages The game has been translated into: -German -Spanish -Portuguese -Chinese -French -Swedish -Russian So with any luck, ranked matchmaking will be lively again! Also, I've packaged the soundtrack as DLC. Please purchase this to support me and the other devs!

Warpaint changes

  • Competitivemode
changedWarpaint receives a huge update today! New A.I, Maps, Water, Networked Painting, and Languages. AI The AI has is a lot smarter now. It will form escort squads to move catapults around. It won't try to shoot through walls. It's now a challenge to assult the AI's castle, it's got new defensive tactics. It can also create it's own objectives, such as targeting your throne or capturing your catapults. I also gave it beleivable catapult shots, so it won't shoot perfectly anymore. Be careful though, that means it will get lucky double kills! Maps There are 4 new maps: SineHills Designed to be the introduction map, it's simple, small, highly competitive, and has lots of cover. It features a central tower with a neutral catapult, surrounded by an inaccessible lake. Vikings Open combat, on a deserted and sandy island-fort. There's no where to hide on this map, so make sure you get some double kills. Take the center catapult for both a catapult and a height advantage. This screenshot was taken with an orthographic perspective because it's pretty :3 SwampWaste No neutral catapults on this map. Battle for control of the slightly elevated cover in the ruins of a castle wall. Larger army size, perfect for competitive play. MidnightInParis This map is designed for maximum epic. It features 5 catapults per team, back by huge armies. The attacking force is split into two squads, one assulting the broken castle wall, and the other rushing the gates. This one will take you about an hour to play through. Built for advanced players. Inspired by the TV show 'Vikings' and their assult of Paris. Water Many of these maps now have water, and the water has silly water physics. Shoot a dude into the water and watch him flop around! Networked Painting Your enemies will now automatically see any of your painted figures. Enjoy! Languages The game has been translated into: -German -Spanish -Portuguese -Chinese -French -Swedish -Russian So with any luck, ranked matchmaking will be lively again! Also, I've packaged the soundtrack as DLC. Please purchase this to support me and the other devs!

Warpaint receives a huge update today! New A.I, Maps, Water, Networked Painting, and Languages. AI The AI has is a lot smarter now. It will form escort squads to move catapults around. It won't try to shoot through walls. It's now a challenge to assult the AI's castle, it's got new defensive tactics. It can also create it's own objectives, such as targeting your throne or capturing your catapults. I also gave it beleivable catapult shots, so it won't shoot perfectly anymore. Be careful though, that means it will get lucky double kills!

Maps There are 4 new maps

SineHills Designed to be the introduction map, it's simple, small, highly competitive, and has lots of cover. It features a central tower with a neutral catapult, surrounded by an inaccessible lake. Vikings Open combat, on a deserted and sandy island-fort. There's no where to hide on this map, so make sure you get some double kills. Take the center catapult for both a catapult and a height advantage. This screenshot was taken with an orthographic perspective because it's pretty :3 SwampWaste No neutral catapults on this map. Battle for control of the slightly elevated cover in the ruins of a castle wall. Larger army size, perfect for competitive play. MidnightInParis This map is designed for maximum epic. It features 5 catapults per team, back by huge armies. The attacking force is split into two squads, one assulting the broken castle wall, and the other rushing the gates. This one will take you about an hour to play through. Built for advanced players. Inspired by the TV show 'Vikings' and their assult of Paris. Water Many of these maps now have water, and the water has silly water physics. Shoot a dude into the water and watch him flop around! Networked Painting Your enemies will now automatically see any of your painted figures. Enjoy!

Languages The game has been translated into

-German -Spanish -Portuguese -Chinese -French -Swedish -Russian So with any luck, ranked matchmaking will be lively again! Also, I've packaged the soundtrack as DLC. Please purchase this to support me and the other devs!

Source

Steam News / 27 April 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.