Repeated intro
What changed
0 fixes3 additions5 changes0 removals
- Gameplay
- Balance
- Store
- Events
changedI will be releasing patch towards the end of the week incorporating a number of minor and major bugfixes and more importantly, more gameplay features that tie more of the game together in a complete interlocking system of systems.
changedIn Warp to Sector One, the gameplay loop is simple, fight trade and explore, but what happens underneath because of it, is not. All of your actions in the game carry consequences, both for yourself and the galaxy at large and vice versa. Destroying lots of pirates and improving relations with various factions can have a positive effect on the economy, or ignoring pirates and ruthlessly draining ports of their goods without balance can tank it. Go on a crusade to wipe out as many pirates as you can, and they may just band together to try and stop you. Help out a particular faction too much and they might just take all that newfound support and act more aggressively towards a rival. The galaxy remembers your actions.
addedWhat's being introduced this upcoming patch?
changedFirst off, as previously previewed, the Federation Capital Planet will be landable, but it won't be interactive until the next patch as there is alot of game-changing content behind it.
changedMore Combat Balancing as higher tier player ships made fights trivially easy but at the same time made fleet fights a losing proposition. This was due to scaling not inline with higher tier ships. This has been rebalanced somewhat with Fleet fights slightly more winnable with fewer irreplaceable Dreadnought losses and slightly more difficult tactical fights and some stat tweaks.
changedSome stat tweaks to some colony upgrades as some unintended gameplay styles that are a little OP have emerged.
Warp to Sector One changes
changedI will be releasing patch towards the end of the week incorporating a number of minor and major bugfixes and more importantly, more gameplay features that tie more of the game together in a complete interlocking system of systems.
changedIn Warp to Sector One, the gameplay loop is simple, fight trade and explore, but what happens underneath because of it, is not. All of your actions in the game carry consequences, both for yourself and the galaxy at large and vice versa. Destroying lots of pirates and improving relations with various factions can have a positive effect on the economy, or ignoring pirates and ruthlessly draining ports of their goods without balance can tank it. Go on a crusade to wipe out as many pirates as you can, and they may just band together to try and stop you. Help out a particular faction too much and they might just take all that newfound support and act more aggressively towards a rival. The galaxy remembers your actions.
addedWhat's being introduced this upcoming patch?
changedFirst off, as previously previewed, the Federation Capital Planet will be landable, but it won't be interactive until the next patch as there is alot of game-changing content behind it.
changedMore Combat Balancing as higher tier player ships made fights trivially easy but at the same time made fleet fights a losing proposition. This was due to scaling not inline with higher tier ships. This has been rebalanced somewhat with Fleet fights slightly more winnable with fewer irreplaceable Dreadnought losses and slightly more difficult tactical fights and some stat tweaks.
I will be releasing patch towards the end of the week incorporating a number of minor and major bugfixes and more importantly, more gameplay features that tie more of the game together in a complete interlocking system of systems.
What's Under the Hood?
In Warp to Sector One, the gameplay loop is simple, fight trade and explore, but what happens underneath because of it, is not. All of your actions in the game carry consequences, both for yourself and the galaxy at large and vice versa. Destroying lots of pirates and improving relations with various factions can have a positive effect on the economy, or ignoring pirates and ruthlessly draining ports of their goods without balance can tank it. Go on a crusade to wipe out as many pirates as you can, and they may just band together to try and stop you. Help out a particular faction too much and they might just take all that newfound support and act more aggressively towards a rival. The galaxy remembers your actions.
What's being introduced this upcoming patch?
First off, as previously previewed, the Federation Capital Planet will be landable, but it won't be interactive until the next patch as there is alot of game-changing content behind it.
More Combat Balancing as higher tier player ships made fights trivially easy but at the same time made fleet fights a losing proposition. This was due to scaling not inline with higher tier ships. This has been rebalanced somewhat with Fleet fights slightly more winnable with fewer irreplaceable Dreadnought losses and slightly more difficult tactical fights and some stat tweaks.
Some stat tweaks to some colony upgrades as some unintended gameplay styles that are a little OP have emerged.
Guild Bank is introduced with the ability to securely store credits (0% interest rate) as a hedge against credit-draining events (Towing, Incidents etc etc), and invest in the stock market, which as mention, is affected by Galactic Events that you participate in and can influence.
Steam post imageSome more combat orientated events now appear (not giving away the trigger conditions) but you can now maybe expect a Pirate Station to spawn in a distant sector that will repeatedly spawn squadrons of roaming Pirate Ships that will target you, your Captains and your Colonies.
See you in Sector One!