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Steam News17 February 20215y ago

Warp Out: Mid February Update

The middle of February marks our first update for the game, we hope you'll like it! In-game score indicator The enemies will now show how much score you've gained by destroying them in game.

In this update7

Full notes

Full Warp Out update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • UI and audio
changedIn-game score indicatorThe enemies will now show how much score you've gained by destroying them in game. As a reminder, the score depends on the enemy type, and the time you take to destroy it!
addedBetter score visibilityThe Grip button to show the score was not very clear, and not very convenient. We switched it to a toggle button, so you don't have to keep it pressed to view your score. We also added a quick segment to the tutorial to show how to use it.
changedNew sounds & musicsThere are now 3 musics per world, and almost every enemy has a custom sound effects. We'll keep working on environmental sounds, and more effects for the bosses!
fixedFixed Oculus bugIf you tried to launch the game on an Oculus headset with SteamVR, the Pause button was not usable, and the ship was not properly attached to the controller. Sorry about this issue, it has been fixed! As always, do not hesitate to contact us if you have this kind of issues
addedComing upThe boss of Cerberus is almost finished, and should come out very soon! We're also working on a German translation. The hardcore difficulty curently reworked, to add more depth to it. The endless is not yet as fun as we would like, so for now it stays in the pipeline.

Warp Out changes

changedThe enemies will now show how much score you've gained by destroying them in game. As a reminder, the score depends on the enemy type, and the time you take to destroy it!
addedThe Grip button to show the score was not very clear, and not very convenient. We switched it to a toggle button, so you don't have to keep it pressed to view your score. We also added a quick segment to the tutorial to show how to use it.
changedThere are now 3 musics per world, and almost every enemy has a custom sound effects. We'll keep working on environmental sounds, and more effects for the bosses!
fixedIf you tried to launch the game on an Oculus headset with SteamVR, the Pause button was not usable, and the ship was not properly attached to the controller. Sorry about this issue, it has been fixed! As always, do not hesitate to contact us if you have this kind of issues
addedThe boss of Cerberus is almost finished, and should come out very soon! We're also working on a German translation. The hardcore difficulty curently reworked, to add more depth to it. The endless is not yet as fun as we would like, so for now it stays in the pipeline.

The middle of February marks our first update for the game, we hope you'll like it!

In-game score indicator

The enemies will now show how much score you've gained by destroying them in game. As a reminder, the score depends on the enemy type, and the time you take to destroy it!

Better score visibility

The Grip button to show the score was not very clear, and not very convenient. We switched it to a toggle button, so you don't have to keep it pressed to view your score. We also added a quick segment to the tutorial to show how to use it.

New achievements

There is now an achievement to finish the game in each difficulty. If you've already finished the game, you'll just have to finish any level to unlock it. And of course, if you finish the game in any difficulty, you'll unlock the achievements for the easier difficulties as well!

Spanish translation

The text of the game is now fully translated in Spanish. That includes the instructions, the subtitles, the achievements, etc!

New sounds & musics

There are now 3 musics per world, and almost every enemy has a custom sound effects. We'll keep working on environmental sounds, and more effects for the bosses!

Fixed Oculus bug

If you tried to launch the game on an Oculus headset with SteamVR, the Pause button was not usable, and the ship was not properly attached to the controller. Sorry about this issue, it has been fixed! As always, do not hesitate to contact us if you have this kind of issues

Coming up

The boss of Cerberus is almost finished, and should come out very soon! We're also working on a German translation. The hardcore difficulty curently reworked, to add more depth to it. The endless is not yet as fun as we would like, so for now it stays in the pipeline.

Source

Steam News / 17 February 2021

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