In this update6
Full notes
Full Warnament update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Server
- Maps
Warnament changes
Hello everyone — we’ve released a small patch that includes new units, a new building, tech branches, and several other improvements.
Gameplay & Balance
Two new units have been added:
Cavalry — receives a flank attack bonus and can move through two provinces per turn (can do so even when moving next to enemy units).
Submarine — deals increased damage to aircraft carriers and battleships, and is immune to long-range naval attacks (e.g., battleship volleys).
These additions expand tactical options and counterplay possibilities for units.
Buildings & Progression
New building: Stable — required to produce Cavalry units.
Two new tech branches have been added, related to the new units, to support progression and unlocks.
Interface & Quality of Life
Added a hint for the current turn: it now indicates that the winner will be determined on turn 100, but players can choose to continue the game if they wish.
Fixes & Improvements
Fixed an issue with the /generate_translation command when the scenario contained countries without a capital.
Fixed various UI bugs for smoother performance.
How to join the development?
Want some more Warnament? We got you! Here's what you can do:
Suggest your ideas for the game on our Discord server
Create a map in the free standalone map editor app
Create your own multiplayer server
Create a guide for the game
Help us translate the game into your native language
Play Warnament beta for free on Android
Subscribe to our YouTube channel, and watch weekly videos about the development process
Follow Warnament on Twitter
Leave a comment under a video of your favorite content maker, to let them know about the game
Source
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