Full notes
Full WARMODE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
A big update to improve the game was released today. The developers have changed and improved a lot ingame items.
Gameplay:
Rework of shooting model, improved recoil. The recoil is now smooth.
Added a running mode at the expense of stamina. 2 charges that work independently of each other.
The aiming has reappeared , in which the accuracy has been increased and the spread has been reduced. (right mouse button, change the firing mode is now the button)
Weapon balance has been corrected.
Players are shot through. The damage and range of the shot depends on the weapon and the presence of armor. Allies don't shoot through.
Machine guns and M90s can shoot through some of the walls.
Squatting affects the recoil and spread of shooting. Depends on the weapon.
Increased movement speed while squatting.
Nonlinear effect of the movement speed on the weapon spread.
Added inertia to accelerate and stop the character.
Maps:
Added a new map in the style of aim maps.
Scary and unplayable maps have been removed, some maps have been sent back for revision.
Economy in the game:
Increased rewards for killing with weapons.
The reward for killing with a knife has been changed to $700$.
Fixed minor bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
