Full notes
Full WARMA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Balance
- Maps
WARMA changes
What have we been doing all this time?
The last update came out pretty raw, the reason for that was the transition to our server, thanks to which we had the opportunity to create everything we want.
We've been working on a new controller, animation, and new systems, which you'll see below.
A new character editor that includes ready-made templates of individual body parts.
Weapons and a system of shelters.
Hairstyles and beards.
Inventory.
There will also be more varieties of vehicles.
Water transport and water physics.
Well, how about without explosions and damage!
Naturally, we have synchronized all this for a long time and conducted tests, we also optimized the traffic consumption between the server and the client, worked out the smoothness and quality of synchronization.
We have done a very large amount of work, and in the coming week we will try to roll out the new version to a separate branch for general testing.
Of course, that's not all! We are working on a unique gameplay and more detailed tuning of the car.
The full release of the update for the main branch will take place after 3 stages:
Technical testing. (In a week!).
General testing of all systems.
Build and exit to the main branch.
We really try, thank you for your support and understanding!
Source
Changelog.gg summarizes and formats this update. How we read updates.
