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Steam News26 April 20233y ago

Update 5.2

Legates, I am excited to deliver one more unannounced update before moving to the next major addition, Animals and Ambience!

Full notes

Full Warlord: Britannia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix22 additions9 changes0 removals
  • Gameplay
  • Fixes
  • Server
addedThe first and most immediately noticeable change is the new Build menu, accessible with (B). This menu organizes the game’s structures into a number of lists, which are then internally traversed using the mouse scroll wheel.
addedThe second main improvement is true grid rectification. Before, palisades and gates did not align exactly when using the grid and angle snapping options. Now, palisades and gates have been resized and adjusted to fit perfectly with 6 meter (long) and 3 meter (short) lengths. Tent placement stakes have also been updated to coincide with this new system, where tents now take up 6 meters in width (conveniently the same size as the long walls, or two short walls), making it easy to ascertain the required footprint of your fort when planning its construction. See below the update log for a simple example of this new system in action.
addedMaking wall corners has also been greatly improved with new small and large corner pieces. These fit into the square size of their straight counterparts (either 3 meters square or 6 meters). Corners can be combined to create perfect circles, even. In addition, the old battlement has been updated with 3 variants, a long version, small corner, and large corner to match the new wall sizes.
addedFinally, a series of wall segments and gates, the “plankwalls,” have been added to help players bolster their camp defenses. These walls are thin, but well constructed, and adorned with parapets which provide solid cover from incoming arrows.
addedAdded build menu accessible with (B)
addedAdded palisade corner large

Warlord: Britannia changes

addedThe first and most immediately noticeable change is the new Build menu, accessible with (B). This menu organizes the game’s structures into a number of lists, which are then internally traversed using the mouse scroll wheel.
addedThe second main improvement is true grid rectification. Before, palisades and gates did not align exactly when using the grid and angle snapping options. Now, palisades and gates have been resized and adjusted to fit perfectly with 6 meter (long) and 3 meter (short) lengths. Tent placement stakes have also been updated to coincide with this new system, where tents now take up 6 meters in width (conveniently the same size as the long walls, or two short walls), making it easy to ascertain the required footprint of your fort when planning its construction. See below the update log for a simple example of this new system in action.
addedMaking wall corners has also been greatly improved with new small and large corner pieces. These fit into the square size of their straight counterparts (either 3 meters square or 6 meters). Corners can be combined to create perfect circles, even. In addition, the old battlement has been updated with 3 variants, a long version, small corner, and large corner to match the new wall sizes.
addedFinally, a series of wall segments and gates, the “plankwalls,” have been added to help players bolster their camp defenses. These walls are thin, but well constructed, and adorned with parapets which provide solid cover from incoming arrows.
addedAdded build menu accessible with (B)

Legates,

I am excited to deliver one more unannounced update before moving to the next major addition, Animals and Ambience! This update brings a huge improvement and expansion to the base building side of Warlord: Britannia.

The first and most immediately noticeable change is the new Build menu, accessible with (B). This menu organizes the game’s structures into a number of lists, which are then internally traversed using the mouse scroll wheel.

The second main improvement is true grid rectification. Before, palisades and gates did not align exactly when using the grid and angle snapping options. Now, palisades and gates have been resized and adjusted to fit perfectly with 6 meter (long) and 3 meter (short) lengths. Tent placement stakes have also been updated to coincide with this new system, where tents now take up 6 meters in width (conveniently the same size as the long walls, or two short walls), making it easy to ascertain the required footprint of your fort when planning its construction. See below the update log for a simple example of this new system in action.

Making wall corners has also been greatly improved with new small and large corner pieces. These fit into the square size of their straight counterparts (either 3 meters square or 6 meters). Corners can be combined to create perfect circles, even. In addition, the old battlement has been updated with 3 variants, a long version, small corner, and large corner to match the new wall sizes.

Finally, a series of wall segments and gates, the “plankwalls,” have been added to help players bolster their camp defenses. These walls are thin, but well constructed, and adorned with parapets which provide solid cover from incoming arrows.

Thank you all for your patience and support. And as always, please submit bug reports and suggestions, I rely on your feedback!

Update Log:

  • Added build menu accessible with (B)

  • Added palisade corner large

  • Added palisade corner small

  • Added battlement short

  • Added battlement corner small

  • Added battlement corner large

  • Added plank wall short

  • Added plank wall long

  • Added plank wall corner small

  • Added plank wall corner large

  • Added plank gate clockwise

  • Added plank gate counter clockwise

  • Added sudes long

  • Added helmet feathers for the tesserarius rank

  • Added Shift and Control options when converting money or dumping food

  • Improved tent placement in snap mode by aligning their posts with the 6 meter grid

  • Improved battlement placement to align with walls in grid mode

  • Improved building speed by saving rotation when switching plans

  • Improved pila throwing in formation, will not waste pila on very small amount of enemies

  • Resized old palisades and gates to fit perfectly into 6 and 3 meter widths

  • Resized and renamed the old battlement, now the battlement long

  • Renamed the old sudes to sudes short

  • Reduced pila aiming randomness in formation

  • Adjusted build tool to default to grid and angle snap placement

  • Updated gate palisade model to have clipped bottoms

  • Updated Quick Start and Field Guide books with proof-read texts

  • Updated Quick Start book with new build menu controls

  • Optimized camp fires by having them switch on and off randomly at night

  • Fixed workers freezing up on harvest jobs when storage full

Here is an example of a simple 1-Century fort. Using the newly rectified palisade walls and tents, a perfect 5x3 grid was created to neatly house 4 defense platforms, 5 contubernium tents, 1 officer's tent, and a storage area. With the new battlements, plankwalls, and corner pieces, this base could be improved further, as seen in the update cover image.

Darkmatter Games will be hosting a base-building competition in the “Houses'' section of the Discord server. Please join and submit your base. I am looking forward to seeing your new designs!

Source

Steam News / 26 April 2023

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