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Steam News17 July 20241y ago

Monthly update.

I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group.

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Full Warlocks Deeds update

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What changed

0 fixes1 addition0 changes0 removals
  • Server
addedI plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items. At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ). Dedicated server to support 32 or maybe 64 players. Tricks and traps in the constructions / Points of interest. The game will be released as early access and will probably stay like that for a few years.

I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items. At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ). Dedicated server to support 32 or maybe 64 players. Tricks and traps in the constructions / Points of interest. The game will be released as early access and will probably stay like that for a few years.

Source

Steam News / 17 July 2024

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