In this update15
Full notes
Full Warhammer: Chaosbane update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- UI and audio
- Performance
- Maps
Warhammer: Chaosbane changes
Welcome to the Tower of Chaos heroes!
We hope you're ready to take on the challenge offered by the Tower of Chaos, the newest game mode in Warhammer: Chaosbane. The premise is simple, the higher you climb, the better the reward, and tougher the challenge. If you fail, then you'll be walking away with nothing but a bruised ego. The tower is accessible after you've cleared the Act 2.
There's a lot of other things included in this patch, changes to Boss Rush and Relic Hunt, a new currency called Morrisleb coins, balance tweaks, and much more. So make sure you read on for the full patch notes.
Before you go, we wanted to thank you all for all the support we've received over the past year. Your feedback has helped shape the development of Warhammer: Chaosbane in. We're not done yet either, we've got something special planned, so put down your cloaks for now, and stay tuned. We'll be back with more information later this year.
Anyway, let's move onto the patch notes:
HOTFIX:
Keela can now reclaim rewards in the Invasion mode.
Fixed some UI problems when not using the 16/9 aspect ratio.
Resolved some miscellaneous crash fixes.
Gameplay
New Mode Added – The Tower Of Chaos
The Tower of Chaos is a new arena in which you can test your skills in various battle challenges, the higher you climb, the better quality loot you’ll receive. After you clear each floor, you can decide whether to take the rewards and end your journey here or push onward for better rewards.
Relic Hunt and Boss Rush Rework
More options have been given to the player, to choose the maps and modifiers they’re interested in playing. You’ll receive better loot based on what modifiers you select and will be able to custom-tune the challenge.
Added the possibility to chain some skills during the use of other combat skills without interrupting animations
Cosmetic menu added, allowing you to replace the visuals of your gear with other gear you own
Inventory and the Stash can now be reorganized by the player using the mouse.
Left-click can now be reconfigured on the Mouse to make it exclusively for movement.
New enemies have been added to Act 1:
New Nurgle Cultists
Explosive Nurgling
Chaos Sorcerer
Aspiring Chaos Champion of Nurgle
Minotaur
Shaman Gor
New enemies have been added to Act 3:
Slaanesh Assassin Cultist
Chaos Sorcerer
Aspiring Chaos Champion of Slaanesh
Minotaur
Shaman Gor
New enemies have been added to Act 4:
Apprentice Cultist of Tzeentch
Chaos Sorcerer
Aspiring Chaos Champion of Tzeentch
Minotaur
Shaman Gor
New enemies have been added to the Forges
New Nurgle Cultist
Explosive Nurgling
Chaos Sorcerer
New Expedition Raid and Relic Hunting with a Chaos Troll as an Elite Boss for acts 1 to 4
Side activities are now available in the forges
Balance
DoT spells are now strengthened by normal leveling progression
God Tree values have been adjusted
Act 2 / Quest 8 – Redaxe is now accompanied by Aspiring Chaos Champions
Act 3 / Quest 5 – Jabberslythe replaced by a Giant Chaos Spawn
Enemy distribution has been improved in all acts (especially Elites)
Equipped objects no longer count toward your inventory limit
A new popup appears each time the hero gains a level
The game automatically saves after giving an item to the Collector’s Guild
Vollen
‘Defensive Strike’ All versions
Block Chance increased 0.5 -> 2
Damage reduction on blocks -> 2
Base
Collision radius increased 20 -> 23
Superior
Collision radius increased 20 -> 25
Stamina gain increased on Hit 1 -> 2
Added Slow Chance -> 20%
Mastered
Collision radius increased 20 -> 27
Added a chance of gaining a Counter-Attack charge -> 20%
‘Slice’ All Versions
Initial collision radius reduced 30 -> 20
Slow chance reduced 100% -> 50%
Slow duration reduced 3s -> 2s
Added a Block Chance debuff -> -50%
Added a Critical Hit Chance bonus -> 50% of the Block Chance stat
Superior
Knockback rate reduced 100% -> 50%
Knockback distance reduced 300 -> 200
Mastered
Debuff added (damage taken increased | non-cumulative | 5 seconds) on all enemies touched -> +20%
Removal of the cooldown reduction for each kill.
‘Pistolier’ All versions
Collision radius reduced: 20 -> 10
Stun duration increased: 1.5s -> 2s
Added Fire damage to enemies with less than 25% of their max life. -> 1
Classic
Projectile max range increased: 10 -> 15
Damage reduced: 3.6 -> 2.6
Stun rate reduced: 100% -> 30%
Superior
Projectile max range increased 10 -> 20
Damage reduced 3.96 -> 2.96
Knockback and Stun rates increased: 20% -> 30%
Damage bonus removed on Slowed enemies
Mastered
Projectile max range increased: 10 -> 12
Damage reduced: 4.36 -> 3.36
‘Incisive Breakthrough’ Superior
Energy gain increased: 4 -> 5
Energy gain on hit increased 1 -> 2
Damage taken bonus reduced -20% -> -10%
Other Skills
Equipment skill ‘Magnus Gift’ DoT damage adjusted depending on maximum energy.
Elontir
Breath of Fire All versions
Now works correctly on slopes (like stairs)
Equipment Skill ‘Breath of fire replaced by Scepter of Ice’ All versions
Now works correctly on slopes (like stairs)
Bragi
‘Heart Seeker’ Axe – Increases all damage inflicted, the effect is even stronger for DoTs
‘Ultimate Carnage’ Axe – Increases all damage inflicted (300%, up from 200), increased damage taken (20%, up from 10), critical hit rate reduced by 20%
‘Last Song’ Set – New effect added that increases energy generation and movement speed based on the number of nearby enemies afflicted with a bleed effect
‘Death Wish’ tooltips have been updated for the 3 variations of the skill
‘Mountain’s Wrath’ Superior and Mastered icons have been switched
‘Laceration’ tooltips have been updated
‘Laceration Classic’ damage type changed from Fire/Physical -> Physical/Physical
‘Shred’ healing effect now comes from the projectile (previously the direct hit)
‘Call to Oath’ added a tooltip displaying the cost in Life Points
‘Mountains Wrath – Superior’ – Fire damage has been replaced with Physical Damage
‘Insatiable’ – Each hit inflicts a bleed effect on the enemy. Life point regeneration has been removed
‘Ultimate Carnage’ – Damage multiplayer increased (300%, up from 200). Added Critical Hit Rate reduction (-20%), Damage taken multiplayer increased (+20%, up from 10)
‘Avenger’ Set Skill – Added movement speed and energy regen bonus if nearby enemies are bleeding
‘Unyielding’ – Added missing tooltip
‘Axe Throw’ – All versions pass through enemies
Elessa
Basic skill speed has been increased
Trap Collision has been resolved
Keela
‘Iron Dragon’ All versions
Number of collisions reduced 3 -> 1
Damage increased -> x3
Mastered
AoE Damage increased: 30% -> 50%
Other Skills
‘Experimental Mines’ - Energy cost and damage increased
Bug Fixes
Fixed an issue where icons would appear smaller in the inventory
Fixed an issue with the ‘Last Song’ Set effect, meaning it now applies correctly
Source
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