In this update8
Full notes
Full Warhammer Age of Sigmar: Storm Ground update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Events
Warhammer Age of Sigmar: Storm Ground changes
Greetings Commanders!
First and foremost we want everyone to know that we’ve been listening to your feedback and are taking a number of significant steps to make changes to improve the experience. Our last two patches have been focused on stability improvements, but this patch has a lot of significant feature updates for you to dive into. Most notably, we have a lot of balance changes, UI Improvements and changes to the campaign/multiplayer modes. We also implemented ultrawide monitor support
We have a very long list of changes for this patch note and we encourage you to check out the extended patch note on our official forum. We wanted to explain and detail our balance changes and the reason which led us to making these changes.
Once again, thank you for your feedback and we hope you will enjoy the changes!
PATCH NOTES
UI Improvements
Unit Editor has been redesigned to combine Wargear and Skills.
You can now rotate a unit in the Unit Editor.
Implemented larger “unit action remaining” markers.
Controller Cursor no longer snaps to the hex center.
Campaign Changes
Campaign starting warbands have +1 unit available per difficulty.
Two new encounter types: Survive and Protect.
Added a dialog skip button.
Multiplayer Changes
Two new maps added to the rotation: The Lower Bole and Drowned Man’s Journey. The Lower Bole Drowned Man’s Journey
Fungal Cliffs map now has a new layout.
Added a Tutorial to Multiplayer.
Increased Earned Experience for all players.
Added XP rewards to players who lost in turns 1, 2, and 3.
Added a turn timer. You will now get visual and audio warnings when your turn has 30 seconds remaining.
Multiplayer Faction Progression now includes more random items than before.
PC System/Settings
Ultrawide Support: In game maps now have a custom camera supporting 21:9 resolutions. Front-end screens will remain centered in a 16:9 resolution.
Audio Changes
Fixed the issue of units talking over each other.
Fixed over 60 bugs related to missing and broken SFX.
Balance Changes
Maggotkin of Nurgle
Corrosion and Poison now last 2 turns by default.
Disease ignores armour but only lasts 2 turns instead of 3.
Blightkings base health increased from 5 to 6 and base Armour increased from 0 to 1.
Rotbringers now have reduced base damage, from 3 to 2.
Transmit Disease now requires you to not have moved before activating.
Corruption now has a cast range of 4 increased from 2, and a reduced cooldown by 1.
Feculent Gnarlmaw - Base aethyr cost reduced from 4 to 3 and base cast range increased from 3 to 4.
Nurglings - Seed of Corruption has been moved to an off-hand ability and they have disease bomb by default.
Calcify now has an increased cooldown from 2 to 3.
Replaced Second Nature property with Tireless, so while you can still charge after using, you can't use other abilities.
Debilitating Aura now leaves a lingering debuff for 1 turn that is refreshed every turn
Great Corruptor now applies the effects of adjacent corruption whenever you take ANY damage instead.
Fixed Corrosive items dealing too much / inconsistent damage when more units were involved.
Fixed Layer of Sick (+1 armour when using Joyous bile) only lasting until end of turn.
Nighthaunt
Overrun can only be activated once per turn.
If you have a 2nd skill of Overrun it will
Source
Changelog.gg summarizes and formats this update. How we read updates.
