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Steam News24 November 201114y ago

Warhammer 40,000 Space Marine Updated

Updates to Warhammer 40,000 Space Marine have been released. The updates will be applied automatically when your Steam client is restarted.

Full notes

Full Warhammer 40,000: Space Marine - Anniversary Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • Gameplay
addedGrenades - Reduced the number of starting grenades from 2 to 1 (with the Favor of the Armory perk, players start with 2) - Players are able to pick up grenade drops, to a maximum of 2 (or 4 with perk) - Added to the existing cooldown between throwing grenades
changedPlasma Cannon - Reduced starting ammo from 200 to 100 (with the Ammunition Stores perk, you start with 200) - Charged Shot costs 25 instead of 40 (to reflect the starting ammo change) - After Overheating, the Plasma Cannon cools down a bit slower (venting cool rate is unchanged, however)
changedLarraman's Blessing - In addition to increasing health recharge rate, you now start regenerating health a little bit sooner
addedLascannon - Added more scatter to shots unscoped while moving
changedFinal Vengeance - Increased the delay before Final Vengeance explodes
Grenades - Reduced the number of starting grenades21Grenades - Reduced the number of starting grenades decreased, nerfPlasma Cannon - Reduced starting ammo200100Plasma Cannon - Reduced starting ammo decreased, nerf

Warhammer 40,000: Space Marine - Anniversary Edition changes

addedGrenades - Reduced the number of starting grenades from 2 to 1 (with the Favor of the Armory perk, players start with 2) - Players are able to pick up grenade drops, to a maximum of 2 (or 4 with perk) - Added to the existing cooldown between throwing grenades
changedPlasma Cannon - Reduced starting ammo from 200 to 100 (with the Ammunition Stores perk, you start with 200) - Charged Shot costs 25 instead of 40 (to reflect the starting ammo change) - After Overheating, the Plasma Cannon cools down a bit slower (venting cool rate is unchanged, however)
changedLarraman's Blessing - In addition to increasing health recharge rate, you now start regenerating health a little bit sooner
addedLascannon - Added more scatter to shots unscoped while moving
changedFinal Vengeance - Increased the delay before Final Vengeance explodes

Updates to Warhammer 40,000 Space Marine have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Grenades - Reduced the number of starting grenades from 2 to 1 (with the Favor of the Armory perk, players start with 2) - Players are able to pick up grenade drops, to a maximum of 2 (or 4 with perk) - Added to the existing cooldown between throwing grenades

Plasma Cannon - Reduced starting ammo from 200 to 100 (with the Ammunition Stores perk, you start with 200) - Charged Shot costs 25 instead of 40 (to reflect the starting ammo change) - After Overheating, the Plasma Cannon cools down a bit slower (venting cool rate is unchanged, however)

Larraman's Blessing - In addition to increasing health recharge rate, you now start regenerating health a little bit sooner

Lascannon - Added more scatter to shots unscoped while moving

Final Vengeance - Increased the delay before Final Vengeance explodes

Source

Steam News / 24 November 2011

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