What changed
1 fix0 additions5 changes0 removals
changedWarhammer 40,000: Shootas, Blood & Teef will include four distinct playable classes, each with their own passive ability, melee weapon and throwables. Players can freely switch between classes while in the lobby. The characters are designed true to their lore, and with the idea of a certain playstyle in the back of our minds. The four playstyles we focused around are close combat rumbles, midrange scrap fights, guns blazing from ranged and a more crowd control-like style of play. These different ways of approaching the game will give you the opportunity to create a tailored experience.
changedBeast SnaggaThese gits live for the hunt. Seeking thrill in hunting the largest creatures and machines, ranging from tanks and monsters to even Titans. The Beast Snagga lives a nomadic life, embracing traditionalism and having a disregard for complex technology. Rather than technology, they will rely on using Squigs in battle.
fixedBeast SnaggaRokkit Spear: (Ability) The Rokkit spear is the Beast Snagga’s throwing weapon that replaces his melee weapon. With it he can spear enemies to walls and knock back anything the spear pierces. After a fixed amount of time the spear will explode, dealing additional damage to surrounding enemies in a small area.
changedBeast SnaggaBomb Squig (Throwable) An adorable but deadly bomb. Instead of throwing a standard grenade, the Beast Snagga will throw a bomb-strapped squig. When this squig lands, he will start chasing and attacking the nearest enemy. The squig continues chomping on the enemy until it dies or its time has run out, exploding in both cases.
changedWeirdboyThe Psykers of the Ork race, acting as focal points for the energy subconsciously generated by their greenskin comrades. Raw and uncontrolled Waaagh! energy flows through their heads, amplified by their natural affinity.
changedWeirdboyWeirdboy Staff (Passive Ability) Mightiest of mighty bonk weapons. While other classes have a common melee attack, the Weirdboy has a stunning staff. This staff does less damage than any other melee attacks, but sure makes up for it with a handy feature. Anyone who gets bonked with the electrified staff will be stunned by the electrical discharge. Effectively neutralizing the target for a brief moment. It’s a fun crowd-control feature, which might come in clutch in the heat of battle. Especially during co-op play with your friends!
Warhammer 40,000: Shootas, Blood & Teef changes
changedWarhammer 40,000: Shootas, Blood & Teef will include four distinct playable classes, each with their own passive ability, melee weapon and throwables. Players can freely switch between classes while in the lobby. The characters are designed true to their lore, and with the idea of a certain playstyle in the back of our minds. The four playstyles we focused around are close combat rumbles, midrange scrap fights, guns blazing from ranged and a more crowd control-like style of play. These different ways of approaching the game will give you the opportunity to create a tailored experience.
changedThese gits live for the hunt. Seeking thrill in hunting the largest creatures and machines, ranging from tanks and monsters to even Titans. The Beast Snagga lives a nomadic life, embracing traditionalism and having a disregard for complex technology. Rather than technology, they will rely on using Squigs in battle.
fixedRokkit Spear: (Ability) The Rokkit spear is the Beast Snagga’s throwing weapon that replaces his melee weapon. With it he can spear enemies to walls and knock back anything the spear pierces. After a fixed amount of time the spear will explode, dealing additional damage to surrounding enemies in a small area.
changedBomb Squig (Throwable) An adorable but deadly bomb. Instead of throwing a standard grenade, the Beast Snagga will throw a bomb-strapped squig. When this squig lands, he will start chasing and attacking the nearest enemy. The squig continues chomping on the enemy until it dies or its time has run out, exploding in both cases.
changedThe Psykers of the Ork race, acting as focal points for the energy subconsciously generated by their greenskin comrades. Raw and uncontrolled Waaagh! energy flows through their heads, amplified by their natural affinity.
Oi Boyz!
Today we have an extra exciting update to share with you! I’m sure you all have been waiting for this one. Today we’ll be delving deeper into the playable characters and their design! They have been the topic of our rumork engine for a while now, in this update we’ll be telling you everything there is to know. We’re so stoked on how the designs have come together as well as the stunning visuals.
Warhammer 40,000: Shootas, Blood & Teef will include four distinct playable classes, each with their own passive ability, melee weapon and throwables. Players can freely switch between classes while in the lobby. The characters are designed true to their lore, and with the idea of a certain playstyle in the back of our minds. The four playstyles we focused around are close combat rumbles, midrange scrap fights, guns blazing from ranged and a more crowd control-like style of play. These different ways of approaching the game will give you the opportunity to create a tailored experience.
Let’s take a look, shall we!
Beast Snagga
The Squigwhistler
These gits live for the hunt. Seeking thrill in hunting the largest creatures and machines, ranging from tanks and monsters to even Titans. The Beast Snagga lives a nomadic life, embracing traditionalism and having a disregard for complex technology. Rather than technology, they will rely on using Squigs in battle.
In Warhammer 40,000: Shootas, Blood & Teef these nomadic Orks have lots of midrange potential. They can be somewhat seen as a hybrid between offensive strength and crowd-control options. Hulking with muscles they sure know how to pack a punch, be it from a larger range than normal melee weapons.
Rokkit Spear: (Ability) The Rokkit spear is the Beast Snagga’s throwing weapon that replaces his melee weapon. With it he can spear enemies to walls and knock back anything the spear pierces. After a fixed amount of time the spear will explode, dealing additional damage to surrounding enemies in a small area.
Bomb Squig (Throwable) An adorable but deadly bomb. Instead of throwing a standard grenade, the Beast Snagga will throw a bomb-strapped squig. When this squig lands, he will start chasing and attacking the nearest enemy. The squig continues chomping on the enemy until it dies or its time has run out, exploding in both cases.
Weirdboy
Stunningly deadly
The Psykers of the Ork race, acting as focal points for the energy subconsciously generated by their greenskin comrades. Raw and uncontrolled Waaagh! energy flows through their heads, amplified by their natural affinity.
In Warhammer 40,000: Shootas, Blood & Teef these energy-crazy gits have lots of crowd-control potential and excel at locking down enemies with all kinds of shocking contraptions. The toolkit is crafted around manipulating and incapacitating enemies, creating advantageous situations for you and your team!
Weirdboy Staff (Passive Ability) Mightiest of mighty bonk weapons. While other classes have a common melee attack, the Weirdboy has a stunning staff. This staff does less damage than any other melee attacks, but sure makes up for it with a handy feature. Anyone who gets bonked with the electrified staff will be stunned by the electrical discharge. Effectively neutralizing the target for a brief moment. It’s a fun crowd-control feature, which might come in clutch in the heat of battle. Especially during co-op play with your friends!
Shokka Bomb (Throwable) As the design of the Weirdboy is built on shocking and stunning enemies, you’ll probably already have a hunch of what the Shokka Bomb