In this update2
Full notes
Full Warhammer 40,000: Inquisitor - Prophecy update
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What changed
- Performance
- Fixes
- Gameplay
- Store
- UI and audio
- Balance
Warhammer 40,000: Inquisitor - Prophecy changes
Updates to W40K: Inquisitor have been released. The update will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.9.4b
General
Numerous crash and stability fixes
Fixed a wrong model for the Tech-Adept's Psiloi Combustor
Fixed a weapon hide mechanism during cutscenes
Retinue Only items are now hidden in the Crafting menu for other classes except in the "All" tab
Tech-Adept construct modules now drop properly
Hierophant Class
Fixed the lower volume of the Hierophant during missions
Fixed weapon-set switching issues with a controller
Fixed missing talk/listen animations
The Sacred Vault shop is no longer empty
Fixed the Short Burst animation for the Autopistol
Ethereal Form and Echoes of Purgatory will now stay active during cutscenes and inventory management
Moved the Seasonal popup textbox above the Retinue Portraits in Season of Escalation
Critical Hit Strength and Critical Hit Chance enchants can now roll on Retinue Weaponry
Fixed an issue where the Retinue Heavy Bolter's Full auto attack did not switch targets fast enough
Fixed an issue where any node was learnable as the first one on Retinue passive skill trees with a controller
Fixed an issue where Skill-slot related enchants could roll for off-hand weaponry
Fixed equipment-related Seasonal objectives not unlocking properly
Fixed an issue where Relic versions of Retinue Belt items rolled without Relic Enchants
Skulls event related items are now equippable
Swapped default armors between the Cardinal and Confessor subclasses
Source
Changelog.gg summarizes and formats this update. How we read updates.
