Full notes
Full Warhammer 40,000: Dawn of War III update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Fixes
- Security
- UI and audio
Warhammer 40,000: Dawn of War III changes
Today’s patch will open up the strategic depth of Dawn of War III to ALL players. After listening to how fans felt about the Skull system, and watching how players interacted with it in-game, we’ve decided to unlock all Elites and doctrines for everyone. We had intended for the Skull system to introduce pacing to the multiplayer experience, but we didn’t want this to come at the cost of barring advanced play styles to those ready to tackle them. You’ll still need to unlock Elite level rewards as well as those gained from campaign progress, but this will be a lot easier with an expanded arsenal of Elites at your command!
Improved
We’ve removed in-game currency (Skulls), which means you no longer need to purchase Elites and doctrines. With the exception of Elite level and campaign progression rewards, all content will be automatically unlocked for both new and veteran players.
We’ve made some slight changes to the front end; it’s now much easier to jump into a custom match versus AI after completing campaign missions.
General
Fixed a crash that sometimes occurred when loading into custom maps
Fixed an issue where the experience earned from completing campaign missions on easy difficulty was too low
Multiplayer
Fixed an exploit where two of the same Elite could be deployed through abusing a bug with the Death From Above doctrine
Fixed a bug where turning on Enhanced Battle Focus would undo the Increased Shield Regeneration upgrade from the Soul Shrine
Fixed an issue where, on occasion, Jonah’s auto attack projectile wouldn’t disappear if its target was killed before the projectile landed
Units & Abilities
Fixed a bug where Zappnoggin’s Fist of Gork could bounce back from Gabriel’s Retribution - sometimes without making contact with it
Fixed a typo in the Weirdboy’s ‘Ere We Go ability tooltip
User Interface
Added a mute button to each player’s portrait in the custom game lobby
Fixed an issue where the host can change match settings of a Quick Match lobby while viewing the leaderboards, Elite info, or player profile screens
Fixed a bug where Manufactorum (3v3) was not being translated
Fixed a bug where the Vyper’s Vyper Haste icon would appear as if it were on cooldown, even when the skill was available to use
Fixed a display issue where an invalid text error would appear when trying to attack a Deffkopta while it was performing Buzzsaw Blitz
Fixed an issue where the tooltip text for the Overwatch doctrine would not display properly
Fixed some overlapping elements in the custom game screen
Art
Fixed a bug where the Madd Dread’s Mad Breaka would create a white sphere artifact when cancelled prematurely
Fixed a bug where Orbital Bombardments used by AI players would use their army’s paint scheme colours
Fixed a bug where the Big Trakk was missing some audio FX
Source
Changelog.gg summarizes and formats this update. How we read updates.
