Full notes
Full Warhammer 40,000: Dawn of War III update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone! In addition to a new map, we’ve been hard at work on a ton of new skins to provide better customization options for the Elites you bring onto the battlefield. Some of these we announced last week, but there are a couple new skins as well! Four additional Custom skins have been added, as well as the new Chaplain Venerable Dreadnought skin.
What changed
- Store
- Maps
- Balance
- Gameplay
- Fixes
- UI and audio
Warhammer 40,000: Dawn of War III changes
- Elitesweapon
New
New map: Manufactorum (2v2) and (3v3)
New Custom skins: Gabriel Angelos, Jonah Orion, Chaplain Diomedes,
Imperial Knight Solaria, Macha, Jain Zar, Ranger Ronahn, Wraithknight Taldeer, Warp Spiders, Striking Scorpions, Warboss Gorgutz, and Beauty da Morkanaut
New skin: Chaplain Venerable Dreadnought
Improved
Added campaign completion rewards: Kustom Stormboyz skin and player portrait (Mission 1), Helmeted Jonah Orion skin and player portrait (Mission 4), Codex Macha skin and player portrait (Mission 8), Tartaros Gabriel Angelos skin and player portrait (Mission 17)
Updated the visuals of the Imperial Knight Paladin mastery skin
Maps
Manufactorum (2v2) has been added into the Custom match and Quick-Match map lists
Manufactorum (3v3) has been added into the Custom match and Quick-Match map lists
Campaign
Various health packs were added in Mission 2 to decrease difficulty
Amount of scrap generated in Mission 2 increased
Encounters tuned in Mission 2 for Normal and Hard difficulties
The maximum population cap in Mission 2 has been decreased from 270 to 160
Final encounter in Mission 2 tweaked to reduce enemy spawn timers, increase the amount of melee units faced, and lessened the time it takes to progress in this encounter
Resource rates and starting resources increased in Mission 3 based on difficulty
Removed some Tankbustas on Easy and Normal difficulty for Mission 3
In Mission 3, only 4 of the 5 towers need to be destroyed in order to complete an objective
Campaign
Fixed a bug in Mission 6 where you could no longer progress if the communication array was recaptured by enemy units
Fixed a bug in Mission 12 where using the Tireless doctrine caused Tactical Marines acquired through mission objectives to move unusually fast
User Interface
Fixed a bug where changing Image Quality settings would affect Texture Detail as well
Fixed a bug where changes to Window Settings were not reverted when changes were canceled
Fixed a bug that occurred when the Use Suggested function increased the Image Quality, causing the Texture Detail boz to become blank and limit the available options
The Surrender option is now disabled in Tutorial missions
Fixed a bug where the Surrender button was locked in the Pause menu while playing Campaign
Fixed a display bug where Skulls are shown in two different places when using an ultra-wide screen
Fixed a bug where creating a Relic Account for the first time would not complete correctly
Fixed a bug where Manufactorum (Nocturne’s Anvil?) was missing the minimap icon in the Match History tab
Fixed a bug where match times in the Match History tab were not displayed correctly
Fixed a bug where hovering over the player portrait on the Collection tab of the player profile could cause various portraits to pop in and out
Fixed a bug where using the Stormboyz’ Kamakazee doctrine would cause the location of the Big Trakk’s artillery mode and self-destruct ability icons to switch places
Multiplayer
Fixed a bug where loading a save that was created after opening the gate on Mortis Vale caused the gate
Source
Changelog.gg summarizes and formats this update. How we read updates.
