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Full Warhammer 40,000: Dawn of War III update
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What changed
- Gameplay
- Maps
- Store
- Fixes
Warhammer 40,000: Dawn of War III changes
Hi everyone! Thanks for sharing all your great feedback with us after our Community Update last week. We appreciate your patience with us. We’re so excited to release our major Annihilation Update today. Get ready to wipe the floor with your foes in our new multiplayer mode!! Headlining this update are two new Annihilation modes, which work in Custom Matches on all existing maps including our new release, Mortis Vale. This new battlefield is available for 2v2 and 3v3 across all multiplayer modes, boasting an open feel with lots of flanking opportunities. We’re also introducing three new doctrines (one per faction) that allow the construction of turrets.These doctrines will be automatically unlocked for all players and can be used in Power Core mode or in the new Annihilation modes. As a final token of our appreciation, we’re adding three Elite skins to your inventories - House Raven Imperial Knight Paladin, Exalted Wraithknight, and the Deathskulls Gorkanaut. We call them our Engines of Annihilation. Just log in, equip them, and bring the pain! There’s plenty more to dig into below. Take a look and hit up the forums if you have any questions. We’ll be at the ready. Thanks again, and enjoy!
New
New modes: Annihilation Classic and Annihilation With Defenses
New doctrines: Tarantula Turret, Big Shoota Turret, and Shuriken Grav Platform
New map: Mortis Vale (3v3) and (2v2)
Free skins: House Raven Imperial Knight Paladin, Exalted Wraithknight, and Deathskulls Gorkanaut
Gameplay
Fixed an issue that makes Elite healing around a player’s HQ and production structures more consistent
Maps
Mortis Vale (2v2) has been added into the Custom match and Quick-Match map lists
Mortis Vale (3v3) has been added into the Custom match and Quick-Match map lists
Tactical Marine
Doctrines
- TirelessSpeed bonus decreased from 3 to 1.5
Tireless: Speed bonus will kick in 15 seconds after being out of combat, up from 11 seconds
Tireless: Speed bonus now begins 15 seconds after spawning a squad of Tactical Marines, instead of instantly
Tireless: A decorator icon now displays your progress towards the speed bonus
We did buff the damage on Tactical Marines significantly, which we do feel was warranted. However, the Tireless doctrine acted as a multiplier. It allowed them to cover too much of the map and gave too big of an advantage in early skirmishes. We will continue to monitor this doctrine’s usage rate and cross-reference its impact on games.
Terminators
Doctrines
- Focused ShotFixed an issue where slowed targets did not display the slow icon
Imperial Knight Paladin
Bug Fixes
Fixed an issue where Ion Shield sometimes failed to block certain shots
Imperial Knight Solaria
Bug Fixes
Fixed an issue where Solaria's weapons were not disabled during the wind down of Gatling Barrage
Ranger
Bug Fixes
Changed Sensor Beacon to be single-cast when a group is selected, meaning they won’t all use their ability in the same spot when the order is given
Fire Prism
Bug Fixes
Fire Prisms no longer play their death animation when being levitated (but not killed) by Orbital Bombardment
Source
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