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Steam News20 June 20179y ago

Patch Notes: June 20, 2017

Hi everyone! Thanks for sharing all your great feedback with us after our Community Update last week. We appreciate your patience with us. We’re so excited to release our major Annihilation Update today.

In this update6

Full notes

Full Warhammer 40,000: Dawn of War III update

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What changed

4 fixes5 additions4 changes1 removal
  • Gameplay
  • Maps
  • Store
  • Fixes
addedNewNew modes: Annihilation Classic and Annihilation With Defenses
addedNewNew doctrines: Tarantula Turret, Big Shoota Turret, and Shuriken Grav Platform
addedNewNew map: Mortis Vale (3v3) and (2v2)
changedNewFree skins: House Raven Imperial Knight Paladin, Exalted Wraithknight, and Deathskulls Gorkanaut
fixedGameplayFixed an issue that makes Elite healing around a player’s HQ and production structures more consistent
addedMapsMortis Vale (2v2) has been added into the Custom match and Quick-Match map lists
Tireless : Speed bonus31.5Tireless : Speed bonus decreased, nerf

Warhammer 40,000: Dawn of War III changes

addedNew modes: Annihilation Classic and Annihilation With Defenses
addedNew doctrines: Tarantula Turret, Big Shoota Turret, and Shuriken Grav Platform
addedNew map: Mortis Vale (3v3) and (2v2)
changedFree skins: House Raven Imperial Knight Paladin, Exalted Wraithknight, and Deathskulls Gorkanaut
fixedFixed an issue that makes Elite healing around a player’s HQ and production structures more consistent

Hi everyone! Thanks for sharing all your great feedback with us after our Community Update last week. We appreciate your patience with us. We’re so excited to release our major Annihilation Update today. Get ready to wipe the floor with your foes in our new multiplayer mode!! Headlining this update are two new Annihilation modes, which work in Custom Matches on all existing maps including our new release, Mortis Vale. This new battlefield is available for 2v2 and 3v3 across all multiplayer modes, boasting an open feel with lots of flanking opportunities. We’re also introducing three new doctrines (one per faction) that allow the construction of turrets.These doctrines will be automatically unlocked for all players and can be used in Power Core mode or in the new Annihilation modes. As a final token of our appreciation, we’re adding three Elite skins to your inventories - House Raven Imperial Knight Paladin, Exalted Wraithknight, and the Deathskulls Gorkanaut. We call them our Engines of Annihilation. Just log in, equip them, and bring the pain! There’s plenty more to dig into below. Take a look and hit up the forums if you have any questions. We’ll be at the ready. Thanks again, and enjoy!

New

  • New modes: Annihilation Classic and Annihilation With Defenses

  • New doctrines: Tarantula Turret, Big Shoota Turret, and Shuriken Grav Platform

  • New map: Mortis Vale (3v3) and (2v2)

  • Free skins: House Raven Imperial Knight Paladin, Exalted Wraithknight, and Deathskulls Gorkanaut

Gameplay

  • Fixed an issue that makes Elite healing around a player’s HQ and production structures more consistent

Maps

Mortis Vale (2v2) has been added into the Custom match and Quick-Match map lists

Mortis Vale (3v3) has been added into the Custom match and Quick-Match map lists

Tactical Marine

Doctrines

  • TirelessSpeed bonus decreased from 3 to 1.5
  • Tireless: Speed bonus will kick in 15 seconds after being out of combat, up from 11 seconds

  • Tireless: Speed bonus now begins 15 seconds after spawning a squad of Tactical Marines, instead of instantly

  • Tireless: A decorator icon now displays your progress towards the speed bonus

We did buff the damage on Tactical Marines significantly, which we do feel was warranted. However, the Tireless doctrine acted as a multiplier. It allowed them to cover too much of the map and gave too big of an advantage in early skirmishes. We will continue to monitor this doctrine’s usage rate and cross-reference its impact on games.

Terminators

Doctrines

  • Focused ShotFixed an issue where slowed targets did not display the slow icon

Imperial Knight Paladin

Bug Fixes

  • Fixed an issue where Ion Shield sometimes failed to block certain shots

Imperial Knight Solaria

Bug Fixes

  • Fixed an issue where Solaria's weapons were not disabled during the wind down of Gatling Barrage

Ranger

Bug Fixes

  • Changed Sensor Beacon to be single-cast when a group is selected, meaning they won’t all use their ability in the same spot when the order is given

Fire Prism

Bug Fixes

  • Fire Prisms no longer play their death animation when being levitated (but not killed) by Orbital Bombardment

Source

Steam News / 20 June 2017

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