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Steam News31 May 20179y ago

Patch Notes: May 31, 2017

Hey guys! We’re back to offer a closer look at the latest game patch, including the introduction of Leaderboards and our first set of balance updates!

In this update3

Full notes

Full Warhammer 40,000: Dawn of War III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions14 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedNewLeaderboards have been added
changedImprovedMap changes
changedImprovedBalance update (multiplayer only, balance changes do not apply to the campaign)
changedGameplayCooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes
changedGameplayBase Requisition rate increased from 260 per minute to 340 per minute
changedGameplayBase Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage)
Base Requisition rate260340Base Requisition rate increased, buffBase Turret damage5012.5wBase Turret damage decreased, nerfTurret primary weapon damage4015wTurret primary weapon damage decreased, nerfPhase 1: Increased refund on unit loss25%35%Phase 1: Increased refund on unit loss increased, buff

Warhammer 40,000: Dawn of War III changes

  • Stormhero
addedLeaderboards have been added
changedMap changes
changedBalance update (multiplayer only, balance changes do not apply to the campaign)
changedCooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes
changedBase Requisition rate increased from 260 per minute to 340 per minute

Hey guys! We’re back to offer a closer look at the latest game patch, including the introduction of Leaderboards and our first set of balance updates! We’re working behind the scenes on our next set of updates and look forward to filling you in soon. For now, stay tuned, and we’ll see you in battle!

New

  • Leaderboards have been added

Improved

  • Opponent AI

  • The Codex now includes all Elite units

  • Map changes

  • Balance update (multiplayer only, balance changes do not apply to the campaign)

Gameplay

  • Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes

  • Base Requisition rate increased from 260 per minute to 340 per minute

  • Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage)

  • Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage)

Escalation Phases

  • Phase 1Increased refund on unit loss from 25% to 35%
  • Phase 2Increased refund on unit loss from 15% to 25%
  • Phase 4Decreased resource rate bonus from 50% to 25%

Maps

  • A 1v1 variant of Mork's Mire has been added into the Custom match and Quick-Match map lists

  • A 3v3 variant of Crucible of Vaul has been added into the Custom match and Quick-Match map lists

  • Stratum P2-8Removed a Power Node from the middle Resource Point at the center of the map
  • Stratum P2-8Added a Requisition add-on to the middle Resource Point near each base

Servitor

Bug Fixes

  • Fixed an issue where Servitors could see over some sight blockers

Tactical Marine

  • Reinforcement cost of Tactical Marine upgrades reduced from 75% of upgrade cost to 25%

  • Ranged damage increased from 2.85 to 4

  • Melee damage increased from 4.6 to 5.5

  • Flamer upgrade reinforcement cost decreased from 71 Requisition / 7 Power to 63 Requisition / 2 Power

  • Plasma Gun upgrade reinforcement cost changed from 75 Requisition / 9 Power to 65 Requisition / 3 Power

Bug Fixes

  • Fixed a bug that doubled the reinforcement cost of Tactical Marines when they were Overcharged

  • Fixed a bug that caused Tactical Marines to gain resources when Overcharged

  • Fixed a bug that prevented Tactical Marines from being able to melee when Overheated

  • Fixed a bug that caused Tactical Marine squads with Tireless to get spread out after being reinforced, or to not benefit from the doctrine when deployed from a Drop Pod

  • Fixed an issue where Tactical Marines could get both Plasma and Flamer upgrades if they were triggered simultaneously

We agree with the community that Tactical Marines are under performing relative to other starting units. Though they scale more strongly than their counterparts and have potent upgrades, these came at an additional cost.

Scout Sniper

  • Scout Snipers no longer need to wait for a short time before being able to move after having fired their weapons

Doctrines

  • Hidden: Now gains a 10-second speed boost after firing

A small quality of life improvement when using Scout Snipers will help them

Source

Steam News / 31 May 2017

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