In this update12
Full notes
Full Warhammer 40,000: Dawn of War - Definitive Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Server
- Fixes
- Maps
Warhammer 40,000: Dawn of War - Definitive Edition changes
“Only in death does duty end.”
To revisit Warhammer 40,000: Dawn of War, a game we love, and to see the warm reception from players has meant so much to us here at Relic. We want to thank all of you for your continued support and passion for the game. We have therefore extended our support plans for Warhammer 40,000: Dawn of War – Definitive Edition beyond September and will continue updating the game for the rest of 2025. The next patch is currently targeting late October 2025. You can find a small preview of exciting, and highly requested features coming this year listed below today’s patch notes.
Today’s update for Dawn of War – Definitive Edition includes a complete overhaul of Unit Portraits, improvements to the Automatch experience, Art and Animation fixes, HUD improvements, and fixes for several high priority crashes. Many of the fixes included in today’s patch are thanks to your feedback, so please continue to report any issues to us at help.relic.com.
General
Unit Portraits – all faction units and buildings have been updated to use portraits built from captures of the updated Definitive Edition models with hand touch-ups to improve clarity and consistency. These can be seen in the HUD in all modes as well as on the Dark Crusade & Soulstorm campaign maps. Note: With the volume of icons updated, it is possible that some may have been missed or mis-implemented. Please report any issues you find, and we will prioritize fixing them in a subsequent patch
Fixed a crash that could occur when exiting a multiplayer match
Fixed a crash that could occur when transferring badges in multiplayer lobbies
Fixed a crash that would occasionally occur when deleting a unit during multiplayer gameplay
Fixed a crash when a unit would attempt to perform a jump attack near the map border in multiplayer gameplay
Fixed a crash that would occur when loading an autosave file that was saved right as a building was updating to the next unit in the production queue
Fixed a rare crash that could occur after the skirmish or multiplayer game was complete and players were viewing the map
Fixed a rare crash that could occur when loading Dark Crusade or Soulstorm campaign missions
Fixed two rare crashes that could occur when a player uses a Possession ability in a multiplayer game
Fixed a rare crash that could occur in Dawn of War campaign missions when defending against large hordes of Orks
Fixed a rare crash when loading save files created on a modded Soulstorm campaign
Fixed a rare crash when using the Tyranid mod in multiplayer
Fixed a rare crash that could occur on attempting to join a custom game
Fixed a crash that could occur when playing Multiplayer using Parallels on Mac
Gameplay
Camera - updated edge panning functionality to correctly work while Lock Cursor to Game is disabled
Audio – updated unit speech to correctly respect the 3D placement of the camera when Sisters of Battle, Tau, and Dark Eldar units enter combat, take damage, or die.
A.I. – updated a scripting error that would cause Insane difficulty A.I. to default to Easy in the final Dawn of War mission
Eldar – enabled an Avatar sync kill that was disabled in Soulstorm
Orks – Ork Warboss range attack upgrades now function correctly in Dark Crusade
Multiplayer
Match Statistics – fixed an error where match results / statistics would not be correctly reported when spectating after being eliminated from a match
Automatch – removed Unranked Automatch as an option to prevent confusion. All Automatch matches have always been and will continue to be ranked
Automatch – Added messaging about the number of players found during an automatch search
Automatch – added messaging when cancelling automatch to prevent attempting 2 overlapping automatch requests. This prevents issues where automatch would appear to be immediately cancelled after pressing the button
Team Automatch – fixed an error where after the host changed their own faction it would change the faction of other players
Skirmish – added an error message when players attempt to start a match with unbalanced teams with auto/random teams enabled. Previously this would automatically add an A.I. player to a Closed slot
Observers - updated logic used to add Observers to prevent situations where observers would take the spot of a required player. Closed slots now default to Open for Observer and Observers cannot join in Open slots
Player Statistics – updated the player stats UI to always show the correct player statistics and updated several statistics that were not tracking correctly
User Interface
HUD – unit portraits and action icons no longer blur when choosing Low Texture Quality
HUD – updated Dark Eldar HUD to not block mouse input when clicking on the hotkey area of each button
Automatch – updated team automatch screen to correctly display in widescreen
Dark Crusade & Soulstorm campaign intro videos now play correctly for all factions when starting a new campaign
Dark Crusade & Soulstorm – fixed several cases in campaign missions where the help text incorrectly referred to the name of the army from another campaign
Dark Crusade & Soulstorm – updated Victory and Loss screens with new background images and with better support for ultrawide aspect ratios
Dark Crusade – the strength value shown when the A.I. is attacking the player now shows the correct value instead of 0
Soulstorm – updated the units portraits shown during dialogue to use the correct Soulstorm commanders on Tau & Chaos stronghold missions
Art & Animation
Terrain – reduced specular values on terrain that should not be reflective
Terrain – updated footstep FX to reduce brightness that was causing it to look like units were walking on snow when on grass
Buildings – updated textures on building rooftops covered with snow in Winter Assault to avoid seams
Wrecks – updated tank wrecks that could appear to be squashed
Tau – added thruster glow FX to the XV8 Crisis Battlesuit
Tau – updated Fire Warriors running animations to position their gun correctly
Space Marines – fixed a graphical error on the force commander’s chainsword that made it appear in multiple pieces
Space Marines – fixed an error causing ground decals around turrets to respawn constantly while it is alive
Chaos – fixed animation error that caused Chaos Cultists to shoot in the air on their first shot
Chaos – fixed the Horror’s firing animation
Chaos – updated the Daemonic Ascension Dark Crusade wargear to correctly display the FX in wargear menu
Orks – added animations to the wheels on the Trukk
Orks – added muzzle flash to the Big Mek pistol
Orks – fixed an animation issue where the Warboss would appear to fire their first shot into the ground
Orks – added recoil animations for the Shoota Boyz
Orks – fixed the animations of Orks on the Waaagh! Banner to prevent their feet from clipping
Imperial Guard – updated Commander to use the correct color scheme in Dark Crusade missions
Winter Assault – added a gate closing animation to the gates used in Winter Assault Disorder Mission 4
Winter Assault - updated Winter Assault Order missions to correctly use the Ultramarines color scheme where appropriate
Sync Kills – fixed an animation issue where units thrown by a sync kill (ex. Killed by Dreadnaughts) would freeze in midair
Skybox – updated the Dark Crusade Necron stronghold mission to be correctly oriented during cutscenes and gameplay
Relics – Relic strategic points now animate correctly during capture
Modding
Map Editor – updated map editor to correctly autogenerate minimaps for maps above the 512x512 size
Removed A.I. spam about "bad ability name"
Sneak Preview
Here is a short list of highly requested features that we plan to deliver before the end of 2025.
Achievements
An initial wave of achievements is on the way!
Disable Fliers in Multiplayer/Skirmish Custom Games
Option in custom games and skirmish to remove flying units
Mod Assistant
We are preparing a tool to aid in the building of your mods. This is designed to allow modders to more easily launch all the available modding tools, and create new mods in the intended file structure. Use of this tool will not be required for making mods but is intended to help avoid pitfalls of getting a mod started
High Priority Known Issues
The team at Relic is constantly reviewing issues reported by the community and adjusting priorities to address the most frequently occurring issues. These are some of the higher priority issues we are currently tracking. Thank you for all your submissions to help.relic.com!
General
We have found that the GoG version of the game can crash on startup. We are continuing to investigate the matter.
The current workaround :
Press 'Play' to launch the game.
Once the game window appears, alt-tab to a different application.
Wait about 5 seconds (until the Relic Mine into movie begins) before selecting the game window again.
Continue with game.
Unit Portraits – Any issues discovered where the new portraits were not updated correctly and extending the new portrait usage to Command Card actions that use unit portraits as icons (ex. building upgrades & abilities)
Performance – framerate can drop significantly during combat in larger scale games
Army Painter – visible artifacts when team colors overlap on several models
Profiles – Cloud saves do not contain profile data when switching between devices which blocks the ability to create a new profile without an error message
Archive – Map images in the Dark Crusade and Soulstorm UI do not use the correct aspect ratio
Gameplay
Units with a Jump ability can appear to start/complete the jump then teleport back to the starting location
Disembarking a squad from a transport vehicle in narrow space can cause units to be spawned out of bounds and become stuck
Ork Gretchins can fail to move to complete their next build order when shift-queuing after building a mine field
Faction-specific resources are split among all allies when Resource Sharing is enabled when the ally is a different faction that cannot use that resource
Using the Deep Strike feature in the Soulstorm campaign can result in the units silently dying when summoned
Source
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