In this update5
Full notes
Full Warhammer 40,000: Boltgun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Warhammer 40,000: Boltgun changes
We've released a brand new patch alongside the new DLC Warhammer 40,000: Boltgun - Forges Of Corruption Expansion, so read on below to see what we've added. We are excited that we were able to add 2 highly requested features from players - Horde Mode and a Navigation Guide!
Main Features
- 💀HORDE MODEWe’ve added a free Horde Mode for all players. How long can you survive against the onslaught of heretics and daemons?
- 🧭NAVIGATION GUIDEEven the Emperor’s finest sometimes get lost. We’ve added a new Navigation Guide that, when activated, shows your next objective and a recommended route to reach it. The guide appears for a few seconds by default, but can be toggled to always display by enabling Options > Gameplay > Toggle Navigation Guide. By default the Navigation Guide is bound to N on PC, Back on Xbox, the Touchpad on PlayStation, and to - on Nintendo Switch.
- 🏆NEW ACHIEVEMENTS/TROPHIESHorde Mode comes with three new Achievements/Trophies to unlock
- 🐛BUG FIXES AND IMPROVEMENTSWe’ve fixed numerous issues and made quality of life improvements - see full notes below
QoL Improvements
Added a new Navigation Guide. This shows your next objective and a recommended route to reach it.
Added a new Option in Accessibility for “Chainsword Cutting Mode”. This can now be set to the following:
Repeated Tap: repeatedly press the input to maintain cutting mode (default setting)
Hold Input: hold down the input to maintain cutting mode
No Input (Automatic): no input is needed to maintain cutting mode (after initiating the chainsword lunge)
To celebrate our new Forges of Corruption DLC, we’ve added a new main menu background. This is available to all players, whether you own the DLC or not, and can be set in the Options menu (Accessibility > Main Menu Background)
Added two new control schemes: Alternate Controller Layouts 6 and 7
Made improvements to various screens and UI in the game
Added a confirmation requirement when setting the Screen Mode in Options
Improved Aura of Doom visual effects so they don’t obscure the screen as much
Bug Fixes
General
Numerous text corrections and improvements in multiple languages
Performance and stability improvements and crash fixes across multiple levels
Fixed the Charge ability not working when stood on specific types of scenery
Chapter 1
- Sector ImperialisFixed an issue where an enemy spawned in a wall, which made it difficult to get 100% enemy kills on this level
- Sector ImperialisFixed an issue where the player can end the final encounter without killing both Chaos Terminators
- Silent MartyrsFixed a collision issue in the Red Key room
- Forbidden KnowledgeFixed an issue where the player can get stuck in a wall during the boss encounter
Chapter 2
- Canyon MagrailsFixed an issue where a Screamer of Tzeentch would not pursue the player
- Sanctum ManufactorumFixed an issue where Ambulls could not enter part of the opening cave area
- Sanctum ManufactorumFixed various issues with the lift area leading to the final boss encounter, where the player could get stuck
- Heresy LurksFixed an issue where a Plasmagun Cultist was not aware of the player
- Heresy LurksFixed two issues with jump pads triggering when the player has not stepped on them
- Heresy LurksFixed two issues where the player can get stuck in a wall during the boss encounter
- Heresy LurksFixed an issue where the crusher sound could persist after loading a different save
Chapter 3
- Promethium SupplyFixed an issue with an invisible wall preventing player movement
- Promethium SupplyFixed an issue where inaccurate Servo Skull dialogue would be displayed when the Invulnerability accessibility option was enabled
- Promethium SupplyFixed incorrect collision on various pipes
- Know No FearFixed an issue where the blue beam connecting Tumulus Samael and other bosses could disappear
Enemies
Decreased time it takes for Chaos Space Marine grenades to explode after being thrown
The Great Unclean One’s bell attack no longer adds an incorrect highlight to nearby enemies
The Great Unclean One will no longer spawn up to 1000 nurglings if left for long periods of time. This was arguably too many nurglings
The correct death quote will now display when the player is killed by the Sorcerer in all circumstances
Added a new death quote for when Chosen Champions kill the player, as the latter happens quite a lot (sorry)
Source
Changelog.gg summarizes and formats this update. How we read updates.
