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Steam News26 July 20214y ago

Minor game update

Hey Forkers, We bring you a minor update to squash some bugs which were pestering players. We're in the process of working on models amongst many other things at the moment and will have more news shortly.

Full notes

Full Warfork update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Forkers,

What changed

2 fixes5 additions5 changes1 removal
  • Fixes
  • Maps
  • Server
  • UI and audio
  • Gameplay
fixedFixed a player name bug. (thank you klaufir)
changedTeamcolored textures now work after 2nd map loading
removedServer containing only spaces as hostname no longer take up two lines in the server browser.
addedAdded const uint8 cClient::buttons to AS. This property allows gametypes to check the pressed buttons of a given client. This way a gametype can detect whether a player is pressing his attack button at a given time. This could be used to to implement controllable vehicles for example. Intercepting the +attack command has proven to be an unreliable method to accomplish something like that.
addedAdded some administration functions to AS. This changeset allows gametypes to * promote/demote operators * mute/unmute clients * drop clients with custom messages printed on the clients' screen after dropping out of the game.
addedAdded bool cEntity::allowFunctionOverride to AS This property allows gametypes to take control of arbitrary edict_t function callbacks. This way a gametype can enhance existing entities by extending their behaviour.

Warfork changes

fixedFixed a player name bug. (thank you klaufir)
changedTeamcolored textures now work after 2nd map loading
removedServer containing only spaces as hostname no longer take up two lines in the server browser.
addedAdded const uint8 cClient::buttons to AS. This property allows gametypes to check the pressed buttons of a given client. This way a gametype can detect whether a player is pressing his attack button at a given time. This could be used to to implement controllable vehicles for example. Intercepting the +attack command has proven to be an unreliable method to accomplish something like that.
addedAdded some administration functions to AS. This changeset allows gametypes to * promote/demote operators * mute/unmute clients * drop clients with custom messages printed on the clients' screen after dropping out of the game.

We bring you a minor update to squash some bugs which were pestering players. We're in the process of working on models amongst many other things at the moment and will have more news shortly.

  • Fixed a player name bug. (thank you klaufir)

  • Teamcolored textures now work after 2nd map loading

  • Server containing only spaces as hostname no longer take up two lines in the server browser.

  • Added const uint8 cClient::buttons to AS. This property allows gametypes to check the pressed buttons of a given client. This way a gametype can detect whether a player is pressing his attack button at a given time. This could be used to to implement controllable vehicles for example. Intercepting the +attack command has proven to be an unreliable method to accomplish something like that.

  • Added some administration functions to AS. This changeset allows gametypes to * promote/demote operators * mute/unmute clients * drop clients with custom messages printed on the clients' screen after dropping out of the game.

  • Added bool cEntity::allowFunctionOverride to AS This property allows gametypes to take control of arbitrary edict_t function callbacks. This way a gametype can enhance existing entities by extending their behaviour.

  • Added G_PureFile to gametype AS This allows gametypes to register files other than sounds and models as pure. This can be used to transfer other files to connecting clients, for example ui files.

  • Fix qwertz layouts messing up the first char in the console.

  • Add cfg filename autocomplete for writeconfig command.

  • Updated the Warfork credits and completely revised the Warsow credits to be more accurate.

  • Updated some logos and billboards.

  • Moved /misc/ sounds to non-pure.

  • Allow server owners to configure disallowed cvars. This also stops requesting empty cvarchecks. See: configs/server/cheatvars.txt

Source

Steam News / 26 July 2021

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