Full notes
Full Warfare 1944 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- Maps
- UI and audio
- Performance
Warfare 1944 changes
An update has been released for Warfare 1944 (v0.8.9.0).
Player Movement
Implemented basic surface-level swimming movement mechanics
Minor character movement client-to-server bandwidth optimizations
Deployables
Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues.
Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown.
RCON
Added padding for "status" command output text.
Print map and game mode package names in addition to friendly/display names in "status" command output text.
Clarify that "Players" number reflects the number of Human Players and is not a total that includes bot count by default in "status" command output text.
User Interface
Tweaked alignment of on-screen player nametags.
Known Issues
Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective.
Rally Points that are placed in odd or hard-to-reach spots may not be spawnable.
A crash may occur on some clients after a map change, related to VoIP system usage.
Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking.
Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
