Full notes
Full Warfare 1944 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Performance
Warfare 1944 changes
An update has been released for Warfare 1944 (v0.8.8.0).
User Interface
A new sword icon is now used as the attack/offensive objective marker.
The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game.
Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world.
Deployables
Implemented Med and Ammo Bags
Implemented Rally Points
Weapons
M1Garand and Kar98 14 -> 6 clips
Thompson and MP40 12 -> 5 mags
M1911 and Luger 6-> 3 mags
BAR and STG44 10 -> 6 mags
M1Carbine and G43 12 -> 6 mags
Bazooka and Panzerfaust 4 -> 2 rockets
30cal and MG42 5 -> 3 belts
Foliage
Improved collision on Trees
Carentan
Fixed wall collision on stone and wood fences
Guadalcanal
Fixed Bambo Fence Collision
Known Issues
Deployables may not properly replenish themselves after use and cannot be deployed again from the same kit as a result.
Rally Point deployable does not currently possess third-person animations and thus does not display correctly from this perspective.
Rally Points that are placed in tight spots may not be spawnable.
A crash may occur on some clients after a map change, related to VoIP system usage.
Some VoIP indicator listings that appear on the HUD may get stuck and not disappear despite the player having stopped talking.
Chat messages that are too long in length will get cut off and not be fully displayed in the UI.
Source
Changelog.gg summarizes and formats this update. How we read updates.
