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Steam News18 September 20205y ago

Pre-Alpha 0.8.6.0 Update Released

An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles.

Full notes

Full Warfare 1944 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes0 removals
  • Gameplay
  • Server
  • Fixes
changedProjectiles have been completely reworked for an improved experience.
changedFirst iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server.
changedOptimized bandwidth usage and server replication performance of all live and newly-spawned projectiles.
changedFurther bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles.
changedImproved synchronization between client and server projectile instances.
fixedResolved issues with smoke fx/amount of smoke from an active smoke grenade being out of sync for clients that were not present in the area when the smoke grenade had initially activated.

Warfare 1944 changes

changedProjectiles have been completely reworked for an improved experience.
changedFirst iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server.
changedOptimized bandwidth usage and server replication performance of all live and newly-spawned projectiles.
changedFurther bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles.
changedImproved synchronization between client and server projectile instances.

An update has been released for Warfare 1944 (v0.8.6.0).

Projectiles/Hit Detection

  • Projectiles have been completely reworked for an improved experience.

  • First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server.

  • Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles.

  • Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles.

  • Improved synchronization between client and server projectile instances.

  • Resolved issues with smoke fx/amount of smoke from an active smoke grenade being out of sync for clients that were not present in the area when the smoke grenade had initially activated.

  • Reduced lifespan of smoke grenade projectiles that would remain active long after the smoke fx had finished.

Source

Steam News / 18 September 2020

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