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Steam News17 July 202628d ago

Coming Soon: A New Weapon Progression System

Friends! We've heard your feedback (especially from new players) about the current weapon upgrade system being too complicated and overwhelming.

In this update8

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addedWe've heard your feedback (especially from new players) about the current weapon upgrade system being too complicated and overwhelming. Collecting Parts, leveling up weapons, and upgrading Mods didn't make the experience as enjoyable as it could be.
addedDeveloping a completely new system naturally took time, but we're finally ready to share the details. Better yet, you'll be able to try it out on the first Public Test Server of the Autumn Season. Make sure to participate and let us know what you think!
addedImportant : The new progression system is still being polished and tested. The values and mechanics described below may change based on internal testing and PTS feedback.
changedA New Weapon Upgrade SystemThe system has been completely redesigned.
addedA New Weapon Upgrade SystemAs your weapon gains progression levels, new upgrades will unlock automatically. Once an upgrade becomes available, it will be installed on the weapon automatically, improving its corresponding stats. There's no need to level up these upgrades separately anymore: level up your weapon, unlock the upgrade, and it's ready to use.
changedA New Weapon Upgrade SystemPrimary weapons will feature six upgrades, secondary weapons four, and devices three. Each upgrade improves different weapon characteristics. Some bonuses that are currently available only through Mods will become part of the weapon's base stats.

Warface changes

addedWe've heard your feedback (especially from new players) about the current weapon upgrade system being too complicated and overwhelming. Collecting Parts, leveling up weapons, and upgrading Mods didn't make the experience as enjoyable as it could be.
addedDeveloping a completely new system naturally took time, but we're finally ready to share the details. Better yet, you'll be able to try it out on the first Public Test Server of the Autumn Season. Make sure to participate and let us know what you think!
addedImportant : The new progression system is still being polished and tested. The values and mechanics described below may change based on internal testing and PTS feedback.
changedThe system has been completely redesigned.
addedAs your weapon gains progression levels, new upgrades will unlock automatically. Once an upgrade becomes available, it will be installed on the weapon automatically, improving its corresponding stats. There's no need to level up these upgrades separately anymore: level up your weapon, unlock the upgrade, and it's ready to use.

Friends!

We've heard your feedback (especially from new players) about the current weapon upgrade system being too complicated and overwhelming. Collecting Parts, leveling up weapons, and upgrading Mods didn't make the experience as enjoyable as it could be.

We've carefully analyzed both in-game metrics and your feedback. While many players enjoy progressing and improving their weapons, we've concluded that the current Mod system should be replaced with a simpler and more intuitive progression system.

Developing a completely new system naturally took time, but we're finally ready to share the details. Better yet, you'll be able to try it out on the first Public Test Server of the Autumn Season. Make sure to participate and let us know what you think!

Important: The new progression system is still being polished and tested. The values and mechanics described below may change based on internal testing and PTS feedback.

Weapon Progression Should Be Simple and Convenient

A New Weapon Upgrade System

The system has been completely redesigned.

As your weapon gains progression levels, new upgrades will unlock automatically. Once an upgrade becomes available, it will be installed on the weapon automatically, improving its corresponding stats. There's no need to level up these upgrades separately anymore: level up your weapon, unlock the upgrade, and it's ready to use.

Primary weapons will feature six upgrades, secondary weapons four, and devices three. Each upgrade improves different weapon characteristics. Some bonuses that are currently available only through Mods will become part of the weapon's base stats.

Yes, this means some weapons will become stronger even before any upgrades are unlocked. This will be especially noticeable for secondary weapons, since their number of upgrades has been reduced to four.

At the same time, we want you to be able to strengthen your weapon immediately after obtaining it.

For primary weapons, four of the six upgrades will be unlocked for free through weapon progression, while two upgrades can be activated right away using Warface Dollars (WF$).Steam post imageFor secondary weapons, two upgrades are unlocked through progression, while the remaining two can be purchased immediately after obtaining the weapon. It's up to you whether you'd rather level up your weapon first and unlock them later, or invest in upgrades immediately for a more comfortable gameplay experience.

The same changes will apply to devices. They'll also transition to the new system. Devices will keep three upgrades, just like they currently have three Mods: one upgrade can be unlocked immediately with WF$, while the other two are earned simply by using the device.

Example Upgrades for the MPAR-556

UpgradeDescription
Extended Mag Steam post imageMagazine Capacity: +6Total Ammo: +36Available immediately for WF$.
Dual Return Spring Steam post imageRate of Fire: +20%Available immediately for WF$.
Tactical Belt Steam post imageADS Speed: +25%Reload Speed: +15%Unlocked for free through progression.
Tungsten Carbide Core Steam post imageDamage: +3Unlocked for free through progression.
Double-Base Powder Steam post imageRange: +6Unlocked for free through progression.
Long-Stroke Bolt Steam post imageRecoil: −30%Unlocked for free through progression.

Weapons that currently support both single and dual variants will receive an additional upgrade slot, allowing you to switch between versions whenever needed. This option will be available both on the Upgrade screen and on the weapon's main page.

Saying Goodbye to Parts

Parts will be replaced with WF$.

Although WF$ already serve several purposes, we've often heard from players that they'd like more ways to spend them. With the new system, they'll become even more useful.

At the same time, we've reworked WF$ income sources to ensure earning currency doesn't become slower than farming Parts in the current system.

Our goal is to make weapon progression feel like a natural part of gameplay—not another grind.

To achieve this, we've significantly increased and redistributed WF$ rewards. You'll now earn them from sources that previously granted Parts, including the PvE Shop, in-game events, the Battle Pass, and more.

The exact values may still change while the system is being tested, but when the PTS launches, the base amount of WF$ earned from Ranked Matches, for example, will be four times higher than before. And with Warface+, whose bonuses have also been increased, you'll be able to earn even more.

Steam post imageWe're looking forward to seeing both your feedback and the gameplay data from the PTS in August. If necessary, we'll adjust these values before the update goes live.

Simpler Levels and Faster Progression

Reworking weapon progression also meant revisiting weapon levels.

In the current system, most meaningful rewards are earned by reaching Level 100. After that, weapons continue to gain experience indefinitely, rewarding you with Parts. Since Parts are being removed from the new system, this endless progression is no longer necessary.

Under the new system, primary weapons will have five progression levels. The first four unlock the free upgrades, while the fifth is a Mastery Level that grants exclusive cosmetic rewards for that weapon, where applicable.

Fully leveling a weapon will require roughly the same amount of Weapon XP as reaching Level 100 in the current system. However, we've taken your feedback about slow progression into account. Weapon leveling will now be significantly faster thanks to increased Weapon XP gains.

The base increase is approximately 30%, and you can further speed up progression by using a personal Weapon XP Booster purchased with WF$.

We'll closely monitor gameplay metrics throughout testing and make adjustments if necessary.

Final Weapon Mastery Rewards

Just like in the current progression system, fully mastering certain weapons grants a special reward. However, not every weapon includes a Mastery Level.

For example, AK-12 does not have a fifth Mastery Level, while MPAR-556 does. Reaching its Mastery Level rewards you with the Drive weapon camo and a weapon charm.

Please note that weapons requiring additional challenges to unlock their rewards will continue to use the same requirements. These camos are meant to remain prestigious, and we want them to retain their value.

Faster Progression for Starter Weapons

To improve the experience for new players, starter weapons will level up even faster. This applies both to the weapons available when you first begin playing and to those earned by completing the PvE Campaign. With the current balance settings, you'll be able to fully master one starter weapon by the time your character reaches Rank 30.

A Simpler and Improved Interface

Unlocking and upgrading Mods previously required navigating through multiple menus and performing numerous actions. The new system brings everything together on a single screen, allowing you to improve your weapon with just one click. There's no longer any need to switch between the Mastery and Mod Upgrade screens. Simply unlock upgrades with WF$ (if you choose to), then keep playing with your favorite weapon. As you earn Weapon Mastery XP, additional upgrades will unlock and be installed automatically.

But that's not all. While redesigning the interface, we also addressed one of the community's most frequent requests: more detailed weapon information. The weapon stats panel has been expanded to include additional useful information. Alongside familiar stats such as Rate of Fire, Range, and Accuracy, you'll now also see details like Total Ammo, ADS Speed, and various weapon-specific properties.

Which Weapons Will Change?

Warface features a vast arsenal, so transitioning every weapon to the new system will take time. With the launch of the Autumn Season, the new progression system will apply to all weapons released since September 2024, as well as several older weapons that remain popular according to in-game statistics.

Weapons that currently feature final progression rewards but are not included in the first migration wave will still receive the updated progression flow, allowing you to earn their exclusive rewards. However, they won't yet support the new upgrade system.

The remaining weapons will gradually transition to the new progression system as development and balance updates continue.

Weapon Balance

Naturally, a change of this scale has a significant impact on weapon balance, and we're treating it with the utmost care. Every weapon affected by the new progression system is being thoroughly tested. Our goal is to ensure that a fully upgraded weapon in the new system performs almost identically (or identically) to its counterpart in the current system.

Below, you can see an example comparing the MPAR-556 without upgrades and with all upgrades installed.

Please note that, as with every seasonal update, this release will also include the usual balance adjustments. Not every stat change is related to the new progression system. We'll share the full balance changes in the PTS announcement.

This is where we need your help. We strongly encourage everyone to participate in the upcoming Public Test Server and share your thoughts on weapon balance, both in the comments and through the in-game survey you'll receive after playing. Your feedback will help us identify any weak points and fine-tune the balance before release.

What About Compensation for Mods and Parts?

We know many of you have invested considerable time into upgrading your weapons and collecting Parts. Don't worry—your progress won't be lost. All Weapon XP will be transferred to the new system. If you already have a fully leveled weapon, it will remain fully leveled after the update.

In addition, all Parts you own (and all Parts previously spent on upgrading Mods) will be converted into WF$. The conversion rate is: 1 Part = 60 WF$.

The compensation has been carefully calculated so that a weapon fully upgraded in the current system (including fully upgraded Mods) will provide enough Warface Dollars to purchase every available upgrade for that weapon in the new progression system.

We hope the new progression system will make Warface more accessible, more enjoyable, and more rewarding to play. Be sure to share your thoughts in the comments here or on our Discord! And remember—the system is still under development. If you think something could be improved or changed, let us know. We'll carefully review all of your feedback and ideas.

Source

Steam News / 17 July 2026

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