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Steam News21 January 20251y ago

Introducing the Warden’s Will Roadmap - Post-Release Update #3

Hello Wardens! We have been hard at work addressing your feedback and continuing to improve Warden’s Will.

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Full Warden's Will update

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Repeated intro

Hello Wardens! We have been hard at work addressing your feedback and continuing to improve Warden’s Will. Today, we are excited to share a massive update, including recent changes and the unveiling of our Roadmap, which provides a glimpse into the future of the game.

What changed

1 fix5 additions5 changes0 removals
  • Gameplay
  • UI and audio
  • Server
  • Compatibility
addedRecent Updates Here is what is new and improved in this patch:
fixedLevels now unlock upon entry, allowing you to play them in any order during future runs - Deactivate level hazards by shooting at them - Augments UI has changed from icons to text for improved clarity - Crystal buffs are now displayed on the HUD - D4_Sher is immune to damage during 'Explosive Trailstring (E)' ability - Bits are now kept after reviving - Byte Chests are now free and greater in number - Damage numbers have been scaled to properly display damage buffs - Damage numbers visuals have been improved - Sound compression has been enhanced for improved audio quality - Transmitters now require less data and load faster - Electrilance continuous heat reduction bug has been fixed - Overheat Augments have been removed until reworked for a better alternative - Balancing updates - Art and shader improvements - Settings screen fixes
addedStep Two Introducing highly requested features, including looping runs, new enemies, augment improvements, difficulty settings, and various gameplay improvements
addedStep Three Expanding replayability with new game modes, bosses, enemies, improvements to the augment system, and some other crazy ideas that we will test with our testers
changed“Warden Protocol Community Program” - Join the Playtests
addedWe are also excited to announce our new community program “Warden Protocol”

Warden's Will changes

addedRecent Updates Here is what is new and improved in this patch:
fixedLevels now unlock upon entry, allowing you to play them in any order during future runs - Deactivate level hazards by shooting at them - Augments UI has changed from icons to text for improved clarity - Crystal buffs are now displayed on the HUD - D4_Sher is immune to damage during 'Explosive Trailstring (E)' ability - Bits are now kept after reviving - Byte Chests are now free and greater in number - Damage numbers have been scaled to properly display damage buffs - Damage numbers visuals have been improved - Sound compression has been enhanced for improved audio quality - Transmitters now require less data and load faster - Electrilance continuous heat reduction bug has been fixed - Overheat Augments have been removed until reworked for a better alternative - Balancing updates - Art and shader improvements - Settings screen fixes
addedStep Two Introducing highly requested features, including looping runs, new enemies, augment improvements, difficulty settings, and various gameplay improvements
addedStep Three Expanding replayability with new game modes, bosses, enemies, improvements to the augment system, and some other crazy ideas that we will test with our testers
changed“Warden Protocol Community Program” - Join the Playtests

Recent Updates Here is what is new and improved in this patch:

  • Levels now unlock upon entry, allowing you to play them in any order during future runs - Deactivate level hazards by shooting at them - Augments UI has changed from icons to text for improved clarity - Crystal buffs are now displayed on the HUD - D4_Sher is immune to damage during 'Explosive Trailstring (E)' ability - Bits are now kept after reviving - Byte Chests are now free and greater in number - Damage numbers have been scaled to properly display damage buffs - Damage numbers visuals have been improved - Sound compression has been enhanced for improved audio quality - Transmitters now require less data and load faster - Electrilance continuous heat reduction bug has been fixed - Overheat Augments have been removed until reworked for a better alternative - Balancing updates - Art and shader improvements - Settings screen fixes

THE ROADMAP We are excited to reveal our future plans, which are divided into three key steps:

Step One Fixing reported bugs and addressing major pain points raised by the community

Step Two Introducing highly requested features, including looping runs, new enemies, augment improvements, difficulty settings, and various gameplay improvements

Step Three Expanding replayability with new game modes, bosses, enemies, improvements to the augment system, and some other crazy ideas that we will test with our testers

The outlined steps are provisional and may be modified based on various factors, including community feedback.

“Warden Protocol Community Program” - Join the Playtests

We are also excited to announce our new community program “Warden Protocol”

This initiative is our way of recognizing and appreciating our amazing community members who actively contribute. By joining, you’ll get an exclusive behind-the-scenes look at our development process. Best of all, it’s completely free! All you need to do is join our Discord, participate in playtests, and share your feedback

Everyone can join the playtests. Here is how you can do it:

Name: beta-testing Password: PshJ3ZB3EM0kD8UeW0grG

  1. Right-click on the game in your Steam library.

  2. Select Properties from the menu.

  3. Navigate to the Betas tab.

  4. Paste the provided beta access code into the input box.

  5. Click on Check Code to validate it.

  6. In the dropdown menu above, select [beta-testing].

  7. Steam will start updating the game to the beta version.

  8. To ensure a clean install:

  • Once the download is complete, right-click the Steam icon in the system tray.

  • Click Exit Steam to close the application.

  • Relaunch Steam and open the game from within Steam.

Thank you for your support and feedback. Together, we will make Warden’s Will better than ever. (edited)

Source

Steam News / 21 January 2025

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