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Steam News8 January 20251y ago

Warden's Will is LIVE!

Warden's Will is here! We'so happy to finally release the game we've been working on for so long, and it wouldn't have been possible without your help and support, Wardens!

In this update15

Full notes

Full Warden's Will update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes6 additions19 changes1 removal
  • Store
  • Gameplay
  • Events
  • Server
  • Fixes
  • Balance
changedWarden's Will is here! We'so happy to finally release the game we've been working on for so long, and it wouldn't have been possible without your help and support, Wardens! Buy or wishlist the game with a launch discount right now:https://store.steampowered.com/app/1689640/Wardens_Will/
addedNew AugmentsA variety of new augments have been fully implemented, featuring unique abilities and triggers to enhance build diversity.
changedDynamic Difficulty ScalingEnemy and boss difficulty now scales dynamically based on player count and co-op progression, ensuring a balanced challenge.
addedGeneral FixesAdded a slow-motion effect after game over for a smoother transition to the stats screen.
fixedGeneral FixesFixed a bug causing crystals to fail to explode properly in multiplayer sessions.
fixedGeneral FixesAddressed multiple alignment issues with portals and animations.

Warden's Will changes

changedhttps://store.steampowered.com/app/1689640/Wardens_Will/
addedA variety of new augments have been fully implemented, featuring unique abilities and triggers to enhance build diversity.
changedEnemy and boss difficulty now scales dynamically based on player count and co-op progression, ensuring a balanced challenge.
addedAdded a slow-motion effect after game over for a smoother transition to the stats screen.
fixedFixed a bug causing crystals to fail to explode properly in multiplayer sessions.

Warden's Will is here! We'so happy to finally release the game we've been working on for so long, and it wouldn't have been possible without your help and support, Wardens! Buy or wishlist the game with a launch discount right now:

https://store.steampowered.com/app/1689640/Wardens_Will/

Release Patch Notes

New Augments

  • A variety of new augments have been fully implemented, featuring unique abilities and triggers to enhance build diversity.

Level Expansions

  • Levels 4 and 5 are now live, complete with environmental hazards and detailed assets for a richer experience.

Dynamic Difficulty Scaling

  • Enemy and boss difficulty now scales dynamically based on player count and co-op progression, ensuring a balanced challenge.

General Fixes

  • Added a slow-motion effect after game over for a smoother transition to the stats screen.

  • Fixed a bug causing crystals to fail to explode properly in multiplayer sessions.

  • Addressed multiple alignment issues with portals and animations.

  • Updated key art, splash screens, and game logos on the main menu.

Lobby Improvements

  • Refined platform designs and polished the overall structure.

  • Disabled ability cooldowns in the lobby to facilitate uninterrupted pre-game preparation.

Enemy Behavior

  • Enhanced AI attack token distribution for more strategic enemy behavior.

  • Increased difficulty by spawning stronger enemies when median level times are exceeded.

Boss Updates

  • Reduced HP for the first two bosses to ease early-game progression.

  • Added cinematic intro sequences for all boss encounters.

  • Fixed an issue where the final boss could become invulnerable under certain conditions.

Weapons

  • Railgun’s secondary ability now works consistently in multiplayer.

  • Plasmaball secondary can now stack up to six and features a larger area of effect.

  • Reworked Longinus for better balance and usability.

Abilities

  • Resolved persistent Trailstring particle effects appearing after player deaths.

Augments

  • Adjusted Arcbolt and Rocket augment values to reduce overpowered damage.

  • Rebalanced augment raritiesearly-game features fewer high-tier augments, while late-game has increased blue and yellow drops.
  • Improved augment functionality in multiplayer sessions.

  • Fixed issues with augments not displaying or functioning correctly after purchase.

Loot and Economy

  • Rebalanced the in-game economy for smoother progression.

  • Installers now become rarer in later stages, while upgraders appear more frequently.

Multiplayer Fixes

  • Fixed synchronization issues affecting enemy visibility and crystal spawns.

  • Resolved animation and sound glitches for most abilities in multiplayer.

  • Ensured HUD elements display consistently after reboots and transitions.

UI/UX Enhancements

  • Introduced new tutorials and improved existing ones.

  • Added a "Reset Save" button in the options menu with a hold-confirmation dialog.

  • Updated interactable nameplates for accuracy.

  • Fixed augment icon display issues in multiplayer.

  • Improved multiplayer UI button functionality to prevent redundant or invalid actions.

Level Fixes

  • Fixed transmitter animations and aura alignment for hosts and clients.

  • Addressed client spawn location issues across multiple levels.

  • Balanced marker placements for improved visual clarity.

  • Enhanced lava shaders in Levels 4 and 5 for greater environmental immersion.

  • Updated crystal explosion effects to align with crystal types and sizes.

Sound Improvements

  • Adjusted sound attenuation and settings across various effects.

  • Balanced SFX volumes for Leaper’s skills, Cryoflare secondary, and Howitzer pre-fire.

  • Resolved duplicate SFX issues for dashes and other multiplayer interactions.

Music

  • Music now syncs properly across clients during gameplay.

  • Fixed lobby music playback issues for clients in Level 2.

Source

Steam News / 8 January 2025

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