Full notes
Full Warden's Will update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Events
- Balance
- Maps
Hello Wardens!
The full release of Warden’s Will is almost here, so we wanted to give you a small sneak peek of what’s going to be arriving on January 8th! The feedback you gave us during the playtests helped with this immensely, and we’re grateful for all your help. Warden’s Will wouldn’t be what it is today without your support!
But enough talking, let’s get to the changes! Just don’t forget to wishlist the game!
https://store.steampowered.com/app/1689640/Wardens_Will/
New Features
- New AugmentsWe’ve added a lot of new augments to the game to enhance the build variety! Some of them include unique abilities and triggers, making the gameplay much more versatile when you find one.
- Level ExpansionsWe’ve fully updated levels 4 and 5 of the game with new looks, hazards, and environments. We can’t wait for you to see them in all their glory!
Dynamic Difficulty Scaling: We want this game to be fun and challenging no matter the number of players, so we’re introducing dynamic difficulty scaling in the full release, which will account for the number of players in the lobby!
Enemy Behavior:
We’ve improved the enemy AI, so outsmarting the toughest of them can be a bit tougher! We’ve also updated the enemy spawning system, so tougher enemies are more likely to spawn, the more time you spend on the level. Prepare for a challenge!
We’ve reworked some of the bosses based on your feedback. For example, we’ve toned down the health pools of the starting bosses to positively impact the early-game progression, and we’ve also updated the Final boss fight to exclude the invincibility windows it previously had, which were a point of frustration for some of our players during the playtests!
And, of course, there’s more flare - we’ve added cinematic intro sequences for all boss fights, and they’re EPIC.
Loot and Economy:
We’ve rebalanced the overall economy and loot spawn logic since some of you noted that during the playtests it was sometimes preferable to stay on the first stage instead of progressing to the next levels. So now you can expect much better loot as you progress through the levels, and you won’t need to farm everything in one place!
These are just some of the things that will be included in the full release of Warden’s Will but we wanted to highlight them to you, Wardens, so you know what to expect from the game and know that your feedback was heard and implemented!
Only a day left until January 8, and we can’t wait for you to try the finished game! Don’t forget to wishlist:
https://store.steampowered.com/app/1689640/Wardens_Will/
And Join our Discord:
Source
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