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Steam News14 June 20242y ago

Warden's Will Demo Update #1 - Patch Notes

Hello Wardens! We've just put out an update for the Warden's Will Demo for Next Fest! Here is a video below explaining what we have changed in short, or you can read the whole thing below.

Full notes

Full Warden's Will update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Wardens!

What changed

4 fixes12 additions17 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Performance
changedWe've just put out an update for the Warden's Will Demo for Next Fest! Here is a video below explaining what we have changed in short, or you can read the whole thing below. Go now and destroy some evil robots!
changedGeneralFaster ground movement
fixedGeneralFixed consistency of reactors trails
addedGeneralAdded low health indicator
addedGeneralAdded visual effects to better represents effective bonuses and augments
changedGeneralChanged Damage Taken SFX

We've just put out an update for the Warden's Will Demo for Next Fest! Here is a video below explaining what we have changed in short, or you can read the whole thing below. Go now and destroy some evil robots!

Heroes

General

  • Faster ground movement

  • Fixed consistency of reactors trails

  • Added low health indicator

  • Added visual effects to better represents effective bonuses and augments

  • Changed Damage Taken SFX

Dasher

  • Complete rework of the hero movement

  • Faster and shorter dashes

  • Dashes are now directional

  • Energy regen is much faster

  • Trailstring is faster and has 4 dashes

  • Bladestorm can now be chained/re-triggered if not all 10 attacks are used

Hover

  • Closer camera when hovering to emphasize shooting

  • Lower energy consumption

  • Ion Cannon damage is higher and duration is shorter

  • Orbital Strike triggers faster

  • Orbital Strike camera zooms out while targeting

Flyer

  • Now gains speed going downwards while losing speed going upwards

  • This results in longer range with proper use

  • Faster energy regen

  • Camera tweaks

Weapons

  • New weapon : Cryoflare ! Is it cold ? Is it hot ? Who knows !

  • Minor sound effect changes - Some are still placeholders

Enemies

General

  • Improved performances in some specific areas of the level 1

  • Improved visual feedback whenever an enemy spawns

  • Fixed attack animation of the Howitzer

  • Added visual cues when a Driller attacks

  • SFX improvements for attack telegraphs

Breaches

  • Changed visuals of the enemy breaches

Level Changes

  • Necrogod influence has spread following failed wardens attempt to save Sentient installation.

  • Fixed multiple collision issues

Interactables

General

  • Added white outline whenever player can use the interaction key with an interactable

  • Collecting Bits and Data is now “a bit” easier

  • Improved visibility of price display when approaching Augments dispensers

Transmitter

  • Revamped all visuals

  • When fully uploaded, a transmitter now hint locations leading toward other transmitters

  • Exposed the list of transmitters to find under the objective tracker in the user interface

Crystals

  • Added an effect to better represent the area of effect triggered upon crystal destruction

  • Red crystal now grants a temporary damage boost

Accessibility

  • Removed tutorial level section

  • Fixed stutter and/or flickering that could appear when launching the game

  • Added more contextual tutorial hints when playing

  • Added hints during loading screens

  • Better gamepad support overall

  • You can now tweak 3 different and cumulative aim assist settings from Options menu

  • Aim Assist can be set for mouse-keyboard and gamepad separately

  • Graphic settings now fully works as intended - except Shading Quality that has no effect at the moment

  • Audio settings now fully works as intended

  • Added missing icons for mouse-keyboard in case of remapping

  • Remapping a key when playing will now properly be updated on the user interface without requiring the game to be relaunched

Source

Steam News / 14 June 2024

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