Full notes
Full Warden's Will update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wardens!
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
We've just put out an update for the Warden's Will Demo for Next Fest! Here is a video below explaining what we have changed in short, or you can read the whole thing below. Go now and destroy some evil robots!
Heroes
General
Faster ground movement
Fixed consistency of reactors trails
Added low health indicator
Added visual effects to better represents effective bonuses and augments
Changed Damage Taken SFX
Dasher
Complete rework of the hero movement
Faster and shorter dashes
Dashes are now directional
Energy regen is much faster
Trailstring is faster and has 4 dashes
Bladestorm can now be chained/re-triggered if not all 10 attacks are used
Hover
Closer camera when hovering to emphasize shooting
Lower energy consumption
Ion Cannon damage is higher and duration is shorter
Orbital Strike triggers faster
Orbital Strike camera zooms out while targeting
Flyer
Now gains speed going downwards while losing speed going upwards
This results in longer range with proper use
Faster energy regen
Camera tweaks
Weapons
New weapon : Cryoflare ! Is it cold ? Is it hot ? Who knows !
Minor sound effect changes - Some are still placeholders
Enemies
General
Improved performances in some specific areas of the level 1
Improved visual feedback whenever an enemy spawns
Fixed attack animation of the Howitzer
Added visual cues when a Driller attacks
SFX improvements for attack telegraphs
Breaches
Changed visuals of the enemy breaches
Level Changes
Necrogod influence has spread following failed wardens attempt to save Sentient installation.
Fixed multiple collision issues
Interactables
General
Added white outline whenever player can use the interaction key with an interactable
Collecting Bits and Data is now “a bit” easier
Improved visibility of price display when approaching Augments dispensers
Transmitter
Revamped all visuals
When fully uploaded, a transmitter now hint locations leading toward other transmitters
Exposed the list of transmitters to find under the objective tracker in the user interface
Crystals
Added an effect to better represent the area of effect triggered upon crystal destruction
Red crystal now grants a temporary damage boost
Accessibility
Removed tutorial level section
Fixed stutter and/or flickering that could appear when launching the game
Added more contextual tutorial hints when playing
Added hints during loading screens
Better gamepad support overall
You can now tweak 3 different and cumulative aim assist settings from Options menu
Aim Assist can be set for mouse-keyboard and gamepad separately
Graphic settings now fully works as intended - except Shading Quality that has no effect at the moment
Audio settings now fully works as intended
Added missing icons for mouse-keyboard in case of remapping
Remapping a key when playing will now properly be updated on the user interface without requiring the game to be relaunched
Source
Changelog.gg summarizes and formats this update. How we read updates.
