Full notes
Full Warden: Melody of the Undergrowth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Gameplay
- Performance
Warden: Melody of the Undergrowth changes
(This patch also brings the changes from 1.2.220 to Mac and Linux!)
FIXES
Fixed a regression from the previous patch that could cause some of the music in the game to not play. (Thanks Steam user unwaveringresolve!)
Player can no longer get stuck in vines left over after the Gryvana boss fight.
An invisible wall can no longer stay active after the Goliath boss fight.
Fixed an issue that could allow the player to move around during cutscenes.
Player can no longer get stuck while getting knocked back through the air.
Several bottomless pits and transitions in the Factorum have been fixed so the player is always reset correctly after falling/walking into them.
Meretian Soldiers can no longer be used to jam pressure plates down and skip puzzles. ;)
Addressed stability issues with the sliding block waterfall puzzle in the Final Climb.
Many other smaller fixes!
IMPROVEMENTS
The Load Saved Game and Read Lore Logs screens are now split into pages, rather than a single, long scrolling list. This makes them much easier to navigate with a controller!
The whole game has had an optimization pass, but the largest improvements are in our worst performing levels: The opening cutscene, introduction sequence and Pyramid Stacks all perform significantly better.
Some of the distant trees in the game (notably in the opening cutscene and Factorum exterior) have been replaced with new assets that better reflect the art style of the game and have increased performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
