Full notes
Full Warden: Melody of the Undergrowth update
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What changed
- Store
- Events
- Gameplay
- Fixes
- Performance
- UI and audio
Warden: Melody of the Undergrowth changes
1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =)
FIXES
Shops now spawn high cost weapons with correct likelihood.
Adjusted trigger zones to make several events and conversations easier to trigger.
Adjusted Meretian soldier charge attack to fix unforgiving animation.
Some signs in the Fire Shrine weren’t making typing noises.
Reduced some camera shake intensities to prevent clipping through geometry.
Adjusted mushroom puzzle to have clearer colours and better timing.
Fixed summon weapons firing when switching Wardens.
Adjusted final riddle answer.
Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around.
Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen.
The wearable Potshot hat is no longer targetable, shoots more reliably and plays sounds.
On completion Factorum Kitchen garden puzzle now correctly alerts the player to return later.
Moving platforms on which the Warden would think they were “falling” have been fixed so they stand normally.
Needlenose enemies now display correct hit effects when receiving a killing blow.
Polto enemies now display their stun animation correctly.
Dozens of platforming, positioning and collision issues fixed.
Adjusted scaling mode so UI displays better on 21:9 ultrawide aspect ratio screens.
Fixed several issues with Tavian’s sling:
No longer resets stun cooldown when used on a sling target.
Easier to fire directly forward in self-targeting mode.
Can no longer create floaty ghost balls if you stop targeting mid-shot.
Sling bullet is no longer blocked by some shiftable objects.
Tsarr Duelists in the Pyramid Stacks are less likely to clip through walls.
- AUDIOVoice was missing from Dark Spirits, has been added.
MAC: Switched full-screen mode back to Fullscreen Window as there were incompatibilities with some setups.
- MAC/LINUXLight shafts are now disabled by default on these platforms due to high chance of being unsupported, but can be enabled from the graphics settings.
IMPROVEMENTS
Added a new hat at the entrance of the final riddle, as a discovery reward.
Tweaked combat difficulty of the giant beetle enemies.
Tweaked timings on the Factorum boss.
Tweaked animations on the Grove boss.
Altered speed and durability on the wooden club weapon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
