What changed
1 fix3 additions0 changes0 removals
addedWelcome Warrior!We are thrilled to release our first expansion, Guardians of the Spirits . We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:
addedNew Mechanic: Spiritual ShieldThis shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.
addedBalance ChangesAfter analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3. Aquatic Hunter: Health reduced from 6 to 5, Attack increased from 0 to 1. Sky Golem: Old: If the deck is full Air, reduces ALL enemies' attack by 1. New: If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.
fixedBug FixesFixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead
Health4→3↓Health decreased, nerfAquatic Hunter: Health6→5↓Aquatic Hunter: Health decreased, nerfAquatic Hunter: Health reduced from 6 to 5, Attack0→1↑Aquatic Hunter: Health reduced from 6 to 5, Attack increased, buffWarDeck changes
addedWe are thrilled to release our first expansion, Guardians of the Spirits . We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:
addedThis shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.
addedAfter analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3. Aquatic Hunter: Health reduced from 6 to 5, Attack increased from 0 to 1. Sky Golem: Old: If the deck is full Air, reduces ALL enemies' attack by 1. New: If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.
fixedFixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead
Steam post imageGuardians of the Spirits Expansion & Balance Notes
Welcome Warrior!
We are thrilled to release our first expansion, Guardians of the Spirits. We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:
Guardians of the Spirits This pack opens the doors to the ancient world of spirits beyond the elements. Spiritual Shield is no longer just a defense; it is the greatest weapon of this realm.
New Mechanic: Spiritual Shield
This shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.
Balance Changes
After analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3.
Aquatic Hunter
Health reduced from 6 to 5, Attack increased from 0 to 1.
Sky Golem
Old: If the deck is full Air, reduces ALL enemies' attack by 1.
New
If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.
Bug Fixes
Fixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead