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Steam News4 April 20263mo ago

Guardians of the Spirits Expansion & Balance Notes

Steam post imageGuardians of the Spirits Expansion & Balance Notes Welcome Warrior! We are thrilled to release our first expansion, Guardians of the Spirits.

In this update4

Full notes

Full WarDeck update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Balance
addedWelcome Warrior!We are thrilled to release our first expansion, Guardians of the Spirits . We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:
addedNew Mechanic: Spiritual ShieldThis shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.
addedBalance ChangesAfter analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3. Aquatic Hunter: Health reduced from 6 to 5, Attack increased from 0 to 1. Sky Golem: Old: If the deck is full Air, reduces ALL enemies' attack by 1. New: If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.
fixedBug FixesFixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead
Health43Health decreased, nerfAquatic Hunter: Health65Aquatic Hunter: Health decreased, nerfAquatic Hunter: Health reduced from 6 to 5, Attack01Aquatic Hunter: Health reduced from 6 to 5, Attack increased, buff

WarDeck changes

addedWe are thrilled to release our first expansion, Guardians of the Spirits . We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:
addedThis shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.
addedAfter analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3. Aquatic Hunter: Health reduced from 6 to 5, Attack increased from 0 to 1. Sky Golem: Old: If the deck is full Air, reduces ALL enemies' attack by 1. New: If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.
fixedFixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead

Steam post imageGuardians of the Spirits Expansion & Balance Notes

Welcome Warrior!

We are thrilled to release our first expansion, Guardians of the Spirits. We are deeply grateful for your support and all the feedback you have provided at the end of the first week. Despite weeks of testing, we have prepared a patch covering many bug fixes, but first, let's talk about our new expansion:

Guardians of the Spirits This pack opens the doors to the ancient world of spirits beyond the elements. Spiritual Shield is no longer just a defense; it is the greatest weapon of this realm.

New Mechanic: Spiritual Shield

This shield, which absorbs ability damage dealt to a minion and prevents it from taking damage, will play a critical role in establishing important strategies. It's not just for defensive purposes; abilities triggered by breaking shields will add immense depth to the game.

Balance Changes

After analyzing the battles from the first week, we determined that some cards were significantly disrupting the balance. Therefore, the following adjustments have been made: Swamp Giant: Health reduced from 4 to 3.

Aquatic Hunter

Health reduced from 6 to 5, Attack increased from 0 to 1.

Sky Golem

Old: If the deck is full Air, reduces ALL enemies' attack by 1.

New

If the deck is full Air, reduces RANDOM 4 enemies' attack by 1.

Bug Fixes

Fixed an infinite loop occurring when two minions with 0 attack power battled. They now lose 1 health with each attack in this scenario. Fixed a bug where rank-dependent rewards from quests could not be claimed. We are just getting started. We will continue to develop the game together with you. You can support us by reviewing our game on Steam. We look forward to your feedback for any kind of suggestions. Tomy - Game Lead

Source

Steam News / 4 April 2026

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