Full notes
Full WarBox: Arcane update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
WarBox: Arcane changes
Completed the initial-pass implementation of the non-player character technology; added a new armors/clothes, customizations, quests, and housing. - Many updates to the overall process of building and harvesting. - Added new building cues such as a UI panel with building information while in the "Placing" state. - Added new building effects and building components. - Reduced building element's resource requirements. - Added new building furniture including a new storage container. - Increased axe and pickaxe attack speeds by 10%. - Completed a massive overhaul of all combat-related systems to create a common-formula for handling all combat properties. - Completed the initial-pass implementation of the item generation system; this system generates items such as weapons and armor from a pool of uniquely specified properties. - Added more recipes for the Alchemy Workbench, Cooking Station, and Campfire. - Added many new harvestable resources. - Added many new character customizations to the character creator. - Individualized all races to have proper lore-specific body customizations. - Completed the initial-pass implementation of the overworld map panel. - Updated the loot drop chances and content of barrels and creates. - Completed a massive overworld environment update to include new towns, new town art, and new points of interest. - Completed a massive backend unification of all character components to seamlessly share behaviors and content between players and non-players such as how attributes, statistics, skills, and abilities are utilized.
Source
Changelog.gg summarizes and formats this update. How we read updates.
