Full notes
Full WarBots update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Server
base respawn time; reduced from 20s to 10s
spawn time increase; decreased from 5s/m to 4s/m new feature added: you can now toggle your bot's lights by pressing "L"
fixed fire input: strengthened (might not be the final solution), fire command is not triggered time to time, caused client to not shooting when pressed fire
fixed pause: paused game freezed all inputs
fixed isUnderAttack messages on Defeat Screen: death will now terminate isUnderAttack messages (Core)
out of screen indicators size increased
fixed jet: only drained energy for host jet changes: jet cost halved now increases energy regen delay time jet now can be activated on minimum activation cost jet movement now slowly changes direction instead of immidietly
fixed spawn with damage: falldmg got applied after death, on spawn
fixed aim bug: caused to spawn with rotated facing direction
fixed bug: drones were able to rotate turrets while the game was paused
movement controls refaktored (there was an unknown bug that caused to not be able to use extra springs properly and the jump force was maximalized) wallSlide added to improve movements (still may not be the final solution) fixed: jump input was missing from new input system core under attack siren is replaced
indicators added to WarBots, to be able to identify team them in darkness
turret colliders changed to use a single collider instead of two different shapes
fixed some description typos as well
equipment panel design improvements: added borders to stat blocks to better separate them also added value highligt borders for warned and bad stats
base light added to all default game elements
menu design slighly changed for: learn, color game and back/exit btns welcome feed highlighted active users block added
chat message font type changed to use capital letters
version send on dev-mode removed (caused a server error from development build to release build)
team indicator colors changed (there was an unknown missing development that caused to not use global color settings in team indicators, explosions, projectiles, etc) projectiles and explosions are now using the same color sets colors adjusted accordingly projectiles now have lights properly
fixed; that the shooting effect projectiles are moved with the owner
fixed; cleared invalid deafult region options in network options
fixed; there was an unknown issue that disabled proper projectil lights
blocking panels added to UI messages and countDown, this will prevent navigations and other further actions while the panel is active
ALL statistics added to statistics panel
active users now visible in the menu
uncountable changes and fixes on server side.... (from previous version update) (hoping that they will work properly...) further server updates: gameVersion added to matchData fixed an issue that casued to get lose achivements on abadoned matches least values added to statistics
Source
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