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Steam News12 November 20257mo ago

S2.2Vanguard Server Balance Adjustment Announcement

Driftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server. We will make the final adjustments before S2.

In this update7

Full notes

Full Warborne Above Ashes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions111 changes3 removals
  • Server
  • Performance
  • Balance
  • Gameplay
changedDriftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server.
changedWe will make the final adjustments before S2.2 launch based on the Vanguard Test Server results and feedback from all Driftmasters.
changedCombat Performance Optimization
changedTo optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:
changedSkills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20
changedTactical Items skill maximum target count adjusted to: 15
:3020: decreased, nerfDriftmaster Basic HP attribute growth rate with Driftmaster Level:1.031.036Driftmaster Basic HP attribute growth rate with Driftmaster Level: increased, buffEquipment HP attribute scaling coefficient with Power increased:1.031.036Equipment HP attribute scaling coefficient with Power increased: increased, buffBase Attack Power increased:90120Base Attack Power increased: increased, buff

Warborne Above Ashes changes

changedDriftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server.
changedWe will make the final adjustments before S2.2 launch based on the Vanguard Test Server results and feedback from all Driftmasters.
changedCombat Performance Optimization
changedTo optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:
changedSkills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20

Driftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server.

We will make the final adjustments before S2.2 launch based on the Vanguard Test Server results and feedback from all Driftmasters.

Combat Performance Optimization

To optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:

  1. Skills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20

  2. Skills that affect allies by healing, buffing, etc.: 20→15

  3. Tactical Items skill maximum target count adjusted to: 15

Basic Attribute Recalibration

  1. Increased Driftmaster Basic HP attribute growth rate with Driftmaster Level: 1.03→1.036

  2. Equipment HP attribute scaling coefficient with Power increased: 1.03→1.036

  3. Base Attack Power increased: 90 → 120

  4. Out-of-Combat MP Recovery Speed Bonus for Driftmaster: 150% → 200%

  5. Reduces Driftmaster's basic MP Recovery Speed: 2.4/sec → 2/sec

  6. Reduces Block per point of Strength: 0.5→0.3

Skill Mechanics Adjustment

  1. Control effects from the same skill cast by the self are subject to control mitigation, including: Stun, Freeze, Silence, Immobilize, Knockup, Sleep, Fear, Petrify, Disarm, and Charm.

  2. Channeling skills no longer use the snapshot mechanism

(Snapshot Mechanic: Using a skill takes the current attributes for damage calculation. Any attribute changes during the skill's casting will not affect the damage)

  1. The maximum damage that can be reflected in a single instance is capped and cannot exceed damage equivalent to 500% damage rate.

Drifter Attribute Adjustment

Tayana

Base Strength 33 → 38, Strength Growth 1.9 → 2.1

Basic Agility 19 → 24, Agility Growth 1.6 → 1.7

Aegis

Basic Strength 30 → 35, Strength Growth 2.2 → 2.4

Izzy

Basic Agility 5 → 15

Elektrix

Base Strength 10 → 15, Strength Growth 1.0 → 1.1

Umbra

Base Strength 15 → 20, Strength Growth 0.8 → 0.9

Nyxa

Base Intelligence 20 → 25, Intelligence Growth 1.0 → 1.7

Raven

Base Strength 20 → 15, Strength Growth 1.2 → 1.1

Vire

Base Strength 25 → 30

Basic Intelligence 30 → 32

Drifter Skill Adjustment

Kyra:

Frozen Maelstrom - Active: Damage changed to non-snapshot mode

Glacial Armor - Passive: Damage is changed to non-snapshot mode

Auri: Healing Safeguard - Passive

Cooldown Time: 20s → 25s

Tayana: Rorg! Attack!-Active

Grants the same control reduction effect as players

Nyxa: Soul Feast - Active

Removes the Physical Damage immunity of enemies in Wraith Possession

Illusarch: Echo Reflection - Passive

Echo Reflection now only triggers once for additional damage from Spike Launch when the same skill deals multiple backstab damage to the same target at the same time

Raven: Raven's Gaze - Active

Debuff and Slow Duration: 6s → 5s

Vire: Bloodstorm - Active

Healing Rate: 15% → 20%

Shadowseer:

Shadow Cascade - Active

Removes applied [Void Toxin] and reduces healing received effect

The cast animation of the Spike Launch is affected by Casting Speed

Adds a 25% increased Movement Speed effect during channeling

Increases bullet collision range and decreases spacing between launch points

Umbra Resonance - Passive

Redesigned: When a skill deals damage, it applies [Void Toxin] and reduces Healing Received by 8%, lasting 6 seconds, stacking up to 8 layers.

[Void Toxin]: Each layer deals [Damage Rate: 10%] Magic Damage every 2 seconds (damage increases with the number of stacks) for 6s, stacking up to 8 times

Weapon Adjust

Firearms

Reload - Passive

New: Reload Infusion

Gaining 5% Basic Attack Bonus for each bullet loaded, stacking up to 6 times, lasting 6s

Prism Cloak: Photon Activation-W

Photon Beam and Enhanced Prism Beam can be affected by the Aim Basic Attack range bonus

Photon Beam and Enhanced Prism Beam no longer lock-on to targets for casting. Instead, they are cast by selecting a direction with the indicator

Photon Beam and Enhanced Prism Beam bullet collision area increased

Enhanced Prism Beam reduces damage to the same target by 85% for hits beyond the first.

Reduces MP: 5→8

Prism Beam and Enhanced Prism Beam cast time reduced by 0.1s

Frost

Shard of Fractured Ice: Ice Shards-W

CD: 20s → Changed to a charge-based skill with a 18s charge time, up to 2 charges stored

Frost's Caller: Frost's Caller-W

First and Second Spike Launch Blade Damage: 120% → 135%

Third Spike Launch Blade Damage: 145% → 150%

Removes the Slow effect from cleave attacks

Frost Drift Cooldown Time: 8s → 10s

Daggers

Weapon Tenacity Penetration: 45 → 35

Bleed - Passive Base Damage Rate: 100% → 120%

Basic Attack Damage Rate: 85% → 100%

Twilight Blades: Blade Dance - W

Reduces MP: 25→30

Bloodfury Blades: Crimson Frenzy-W

The percentage-based Max HP damage dealt cannot exceed damage equivalent to 300% Damage Rate

Bleed stacks applied: 2→3

Percentage-based True Damage no longer triggers Skill Crit or Skill Lifesteal, and is affected by Focus Fire Damage Reduction

Greatswords

Sanguine Shardblade: Frothing Rampage - W

Sword Momentum Gain Interval: 3s → 2s

Sanguine Wave Cooldown: 1.2s → 1s

Basic Attacks cast without Sword Momentum become single-target attacks, with a range of 12m, the same as Basic Attacks with Sword Momentum

Axes

Jump Slash - Special Basic Attack

Casting time reduced by 0.13s

Wreckingsaw: Bladewheel Throw-W

Sustained Cutting Damage Rate: 75% → 150%

Damage Interval: 0.5s → 1s

Each Damage Boost: 10% → 20%

Damage Amplification Cap: 50% → 60%

Spears

Lance Impale - Q

Relocatable casting

Bows

Sleeper Arrow - Q

Cooldown Time: 14s → 16s

Sleep Duration: 5s → 4s

Backward jump distance: 14m → 15m

Mender’s Ruin: Severance Shot-W

Damage Rate: 250% → 230%

Heal Reduction: 20% → 30%

Bloom Staves

Tendril's Grasp: Entangling Growth-W

The skill casting method has been changed to a targeted skill

Stun Duration: 1s → 1.5s

Reduces Damage Boost: 20% → 30%

Debuff Duration: 9s → 6s

Max hits per target: 3 → 4

Bullet Speed: 8m/s → 12m/s

Fire Conduits

Solmath: Starforge Beam-W

Basic Damage Rate: 85% → 95%

Each Damage Boost: 10% → 20%

Damage Amplification Cap: 50% → 60%

Reduces Healing Received: 5% → 10%

Radiant Fluxes

Common Skill - Basic Attack

Damage Rate: 90% → 80%

Holy Feather - Special Basic Attack

Damage Rate: 150% → 120%

Number of Healing Targets: 3 → 5

Twilight's End: Dark Sun Rises - W

Charm Duration: 1s → 1.5s

Damage Rate: 120% → 100%

Adds an effect to restore HP [Heal Rate: 100%] to allies in range each time

Voidcallers

Plaguespread: Pestilence - W

Damage Rate: 65% → 55%

Agility Armor

Coat of Purification: Cleanse - Active

Removes DoT and debuff stacks: 5→7

Rune Adjustment

Ghostfire - Runes Skill Damage Type: Magic Damage→Physical Damage

Thunder - Rune Skill Damage Type: Physical Damage→Magic Damage

Breeze of Resurgence - Rune Skill Healing effect is affected by Healing Received bonus

Toughness Lv2 Effect: Control Resistance 15% → 10%

Toughness Lv3 Effect Damage Resistance 7.5% → 5%

Mystery Lv1 Effect Dodge Rate 9%→7%

Mystery Lv2 Effect Healing Received 18% → 12%

Mysterious Lv.3 Effect Control Boost 18→14

The Dark Underworld Environmental Effect Adjustment

Mutation:

Each stack reduces Strength by 1 → Each stack reduces Max HP by 0.5%

Has a chance to inflict [Mutation] on players, instead of Mutagenic Toxin。Mutagenic Toxin deals 4% → 2% of monster's max HP as damage per second (Damage Rate Cap: 70%), and the chance of triggering the effect on enemies per stack of Mutation is reduced from 0.5% to 0.3%.

The Mutagenic Toxin duration 9s → 7s

30 stacks: [Lethargy] duration increased from 9s → 12s.

50 stacks: [Vomit] effect chance increased from 20% → 30%.

80 stacks: [Myconification] effect now additionally reduces Strength by 40%

[Umbra Guardian Potion] Effect Adjustment:

  1. Casting time: 0.5s → 1s

  2. Cooldown: 1min → 10min

  3. Cannot mount, gather, or drag Dark Exergy Ore while under Umbra Guardian

Source

Steam News / 12 November 2025

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