In this update7
Full notes
Full Warborne Above Ashes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Performance
- Balance
- Gameplay
Warborne Above Ashes changes
Driftmaster, the Vanguard Test Server will open soon. This article highlights the combat balance adjustments for the Vanguard Server.
We will make the final adjustments before S2.2 launch based on the Vanguard Test Server results and feedback from all Driftmasters.
Combat Performance Optimization
To optimize performance during large-scale battles and provide a smoother combat experience, we will adjust the maximum number of targets skills can hit:
Skills that affect enemies with damage, DoT, debuffs, etc.: 30 → 20
Skills that affect allies by healing, buffing, etc.: 20→15
Tactical Items skill maximum target count adjusted to: 15
Basic Attribute Recalibration
Increased Driftmaster Basic HP attribute growth rate with Driftmaster Level: 1.03→1.036
Equipment HP attribute scaling coefficient with Power increased: 1.03→1.036
Base Attack Power increased: 90 → 120
Out-of-Combat MP Recovery Speed Bonus for Driftmaster: 150% → 200%
Reduces Driftmaster's basic MP Recovery Speed: 2.4/sec → 2/sec
Reduces Block per point of Strength: 0.5→0.3
Skill Mechanics Adjustment
Control effects from the same skill cast by the self are subject to control mitigation, including: Stun, Freeze, Silence, Immobilize, Knockup, Sleep, Fear, Petrify, Disarm, and Charm.
Channeling skills no longer use the snapshot mechanism
(Snapshot Mechanic: Using a skill takes the current attributes for damage calculation. Any attribute changes during the skill's casting will not affect the damage)
The maximum damage that can be reflected in a single instance is capped and cannot exceed damage equivalent to 500% damage rate.
Drifter Attribute Adjustment
Tayana
Base Strength 33 → 38, Strength Growth 1.9 → 2.1
Basic Agility 19 → 24, Agility Growth 1.6 → 1.7
Aegis
Basic Strength 30 → 35, Strength Growth 2.2 → 2.4
Izzy
Basic Agility 5 → 15
Elektrix
Base Strength 10 → 15, Strength Growth 1.0 → 1.1
Umbra
Base Strength 15 → 20, Strength Growth 0.8 → 0.9
Nyxa
Base Intelligence 20 → 25, Intelligence Growth 1.0 → 1.7
Raven
Base Strength 20 → 15, Strength Growth 1.2 → 1.1
Vire
Base Strength 25 → 30
Basic Intelligence 30 → 32
Drifter Skill Adjustment
Kyra:
Frozen Maelstrom - Active: Damage changed to non-snapshot mode
Glacial Armor - Passive: Damage is changed to non-snapshot mode
Auri: Healing Safeguard - Passive
Cooldown Time: 20s → 25s
Tayana: Rorg! Attack!-Active
Grants the same control reduction effect as players
Nyxa: Soul Feast - Active
Removes the Physical Damage immunity of enemies in Wraith Possession
Illusarch: Echo Reflection - Passive
Echo Reflection now only triggers once for additional damage from Spike Launch when the same skill deals multiple backstab damage to the same target at the same time
Raven: Raven's Gaze - Active
Debuff and Slow Duration: 6s → 5s
Vire: Bloodstorm - Active
Healing Rate: 15% → 20%
Shadowseer:
Shadow Cascade - Active
Removes applied [Void Toxin] and reduces healing received effect
The cast animation of the Spike Launch is affected by Casting Speed
Adds a 25% increased Movement Speed effect during channeling
Increases bullet collision range and decreases spacing between launch points
Umbra Resonance - Passive
Redesigned: When a skill deals damage, it applies [Void Toxin] and reduces Healing Received by 8%, lasting 6 seconds, stacking up to 8 layers.
[Void Toxin]: Each layer deals [Damage Rate: 10%] Magic Damage every 2 seconds (damage increases with the number of stacks) for 6s, stacking up to 8 times
Weapon Adjust
Firearms
Reload - Passive
New: Reload Infusion
Gaining 5% Basic Attack Bonus for each bullet loaded, stacking up to 6 times, lasting 6s
Prism Cloak: Photon Activation-W
Photon Beam and Enhanced Prism Beam can be affected by the Aim Basic Attack range bonus
Photon Beam and Enhanced Prism Beam no longer lock-on to targets for casting. Instead, they are cast by selecting a direction with the indicator
Photon Beam and Enhanced Prism Beam bullet collision area increased
Enhanced Prism Beam reduces damage to the same target by 85% for hits beyond the first.
Reduces MP: 5→8
Prism Beam and Enhanced Prism Beam cast time reduced by 0.1s
Frost
Shard of Fractured Ice: Ice Shards-W
CD: 20s → Changed to a charge-based skill with a 18s charge time, up to 2 charges stored
Frost's Caller: Frost's Caller-W
First and Second Spike Launch Blade Damage: 120% → 135%
Third Spike Launch Blade Damage: 145% → 150%
Removes the Slow effect from cleave attacks
Frost Drift Cooldown Time: 8s → 10s
Daggers
Weapon Tenacity Penetration: 45 → 35
Bleed - Passive Base Damage Rate: 100% → 120%
Basic Attack Damage Rate: 85% → 100%
Twilight Blades: Blade Dance - W
Reduces MP: 25→30
Bloodfury Blades: Crimson Frenzy-W
The percentage-based Max HP damage dealt cannot exceed damage equivalent to 300% Damage Rate
Bleed stacks applied: 2→3
Percentage-based True Damage no longer triggers Skill Crit or Skill Lifesteal, and is affected by Focus Fire Damage Reduction
Greatswords
Sanguine Shardblade: Frothing Rampage - W
Sword Momentum Gain Interval: 3s → 2s
Sanguine Wave Cooldown: 1.2s → 1s
Basic Attacks cast without Sword Momentum become single-target attacks, with a range of 12m, the same as Basic Attacks with Sword Momentum
Axes
Jump Slash - Special Basic Attack
Casting time reduced by 0.13s
Wreckingsaw: Bladewheel Throw-W
Sustained Cutting Damage Rate: 75% → 150%
Damage Interval: 0.5s → 1s
Each Damage Boost: 10% → 20%
Damage Amplification Cap: 50% → 60%
Spears
Lance Impale - Q
Relocatable casting
Bows
Sleeper Arrow - Q
Cooldown Time: 14s → 16s
Sleep Duration: 5s → 4s
Backward jump distance: 14m → 15m
Mender’s Ruin: Severance Shot-W
Damage Rate: 250% → 230%
Heal Reduction: 20% → 30%
Bloom Staves
Tendril's Grasp: Entangling Growth-W
The skill casting method has been changed to a targeted skill
Stun Duration: 1s → 1.5s
Reduces Damage Boost: 20% → 30%
Debuff Duration: 9s → 6s
Max hits per target: 3 → 4
Bullet Speed: 8m/s → 12m/s
Fire Conduits
Solmath: Starforge Beam-W
Basic Damage Rate: 85% → 95%
Each Damage Boost: 10% → 20%
Damage Amplification Cap: 50% → 60%
Reduces Healing Received: 5% → 10%
Radiant Fluxes
Common Skill - Basic Attack
Damage Rate: 90% → 80%
Holy Feather - Special Basic Attack
Damage Rate: 150% → 120%
Number of Healing Targets: 3 → 5
Twilight's End: Dark Sun Rises - W
Charm Duration: 1s → 1.5s
Damage Rate: 120% → 100%
Adds an effect to restore HP [Heal Rate: 100%] to allies in range each time
Voidcallers
Plaguespread: Pestilence - W
Damage Rate: 65% → 55%
Agility Armor
Coat of Purification: Cleanse - Active
Removes DoT and debuff stacks: 5→7
Rune Adjustment
Ghostfire - Runes Skill Damage Type: Magic Damage→Physical Damage
Thunder - Rune Skill Damage Type: Physical Damage→Magic Damage
Breeze of Resurgence - Rune Skill Healing effect is affected by Healing Received bonus
Toughness Lv2 Effect: Control Resistance 15% → 10%
Toughness Lv3 Effect Damage Resistance 7.5% → 5%
Mystery Lv1 Effect Dodge Rate 9%→7%
Mystery Lv2 Effect Healing Received 18% → 12%
Mysterious Lv.3 Effect Control Boost 18→14
The Dark Underworld Environmental Effect Adjustment
Mutation:
Each stack reduces Strength by 1 → Each stack reduces Max HP by 0.5%
Has a chance to inflict [Mutation] on players, instead of Mutagenic Toxin。Mutagenic Toxin deals 4% → 2% of monster's max HP as damage per second (Damage Rate Cap: 70%), and the chance of triggering the effect on enemies per stack of Mutation is reduced from 0.5% to 0.3%.
The Mutagenic Toxin duration 9s → 7s
30 stacks: [Lethargy] duration increased from 9s → 12s.
50 stacks: [Vomit] effect chance increased from 20% → 30%.
80 stacks: [Myconification] effect now additionally reduces Strength by 40%
[Umbra Guardian Potion] Effect Adjustment:
Casting time: 0.5s → 1s
Cooldown: 1min → 10min
Cannot mount, gather, or drag Dark Exergy Ore while under Umbra Guardian
Source
Changelog.gg summarizes and formats this update. How we read updates.
