In this update2
Full notes
Full WARBORN update
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What changed
- Gameplay
- Fixes
- Server
WARBORN changes
Thanks to everyone who has been checking out WARBORN in it's first week - and to those who have provided feedback on their experience. I wanted to share details of the first updates to the game. This first update is a small one to address high priority issues, I'll start to look at any longer-term improvements to the game for futures updates.
Additions & Changes
Ranking system adjusted for all missions.
Mission result stats contributing to the overall mission rank are now given a sub-rank, which is displayed to the left of the corresponding stat.
Order of displayed results stats adjusted.
Adjustments to AI structure capture prioritisation.
Adjustments to AI unit deployment behaviour.
Results sequence is now slightly faster.
Bug Fixes
Fixed an issue where a saved checkpoint could load incorrectly on Izol mission 03.
Fixed an issue where an AI controlled unit being destroyed by a proximity mine in certain circumstances could make the AI go into a broken state.
Fixed an issue where a saved checkpoint would not always be cleared on mission restart.
Fixed cases where scripted deployment of enemy units would sometimes not be deployed when loading a checkpoint save on certain missions.
Corrected angle of blue arrow on Vincent mission 08 briefing.
Fixed an issue where removed proximity mines would sometimes be incorrectly restored when loading a saved checkpoint.
Feel free to join our friendly Discord Server to share your experiences of the game, chat to us and the community, or even arrange a multiplayer battle!
Raredrop Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
