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Steam News19 June 20206y ago

Patch Notes - Version 1.0.6.0 - See the latest updates here!

Thanks to everyone who has been checking out WARBORN in it's first week - and to those who have provided feedback on their experience. I wanted to share details of the first updates to the game.

In this update2

Full notes

Full WARBORN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Server
changedThanks to everyone who has been checking out WARBORN in it's first week - and to those who have provided feedback on their experience. I wanted to share details of the first updates to the game. This first update is a small one to address high priority issues, I'll start to look at any longer-term improvements to the game for futures updates.
changedAdditions & ChangesRanking system adjusted for all missions.
changedAdditions & ChangesOrder of displayed results stats adjusted.
fixedBug FixesFixed an issue where a saved checkpoint could load incorrectly on Izol mission 03.
fixedBug FixesFixed an issue where an AI controlled unit being destroyed by a proximity mine in certain circumstances could make the AI go into a broken state.
fixedBug FixesFixed an issue where a saved checkpoint would not always be cleared on mission restart.

WARBORN changes

changedThanks to everyone who has been checking out WARBORN in it's first week - and to those who have provided feedback on their experience. I wanted to share details of the first updates to the game. This first update is a small one to address high priority issues, I'll start to look at any longer-term improvements to the game for futures updates.
changedRanking system adjusted for all missions.
changedOrder of displayed results stats adjusted.
fixedFixed an issue where a saved checkpoint could load incorrectly on Izol mission 03.
fixedFixed an issue where an AI controlled unit being destroyed by a proximity mine in certain circumstances could make the AI go into a broken state.

Thanks to everyone who has been checking out WARBORN in it's first week - and to those who have provided feedback on their experience. I wanted to share details of the first updates to the game. This first update is a small one to address high priority issues, I'll start to look at any longer-term improvements to the game for futures updates.

Additions & Changes

  • Ranking system adjusted for all missions.

  • Mission result stats contributing to the overall mission rank are now given a sub-rank, which is displayed to the left of the corresponding stat.

  • Order of displayed results stats adjusted.

  • Adjustments to AI structure capture prioritisation.

  • Adjustments to AI unit deployment behaviour.

  • Results sequence is now slightly faster.

Bug Fixes

  • Fixed an issue where a saved checkpoint could load incorrectly on Izol mission 03.

  • Fixed an issue where an AI controlled unit being destroyed by a proximity mine in certain circumstances could make the AI go into a broken state.

  • Fixed an issue where a saved checkpoint would not always be cleared on mission restart.

  • Fixed cases where scripted deployment of enemy units would sometimes not be deployed when loading a checkpoint save on certain missions.

  • Corrected angle of blue arrow on Vincent mission 08 briefing.

  • Fixed an issue where removed proximity mines would sometimes be incorrectly restored when loading a saved checkpoint.

Feel free to join our friendly Discord Server to share your experiences of the game, chat to us and the community, or even arrange a multiplayer battle!

  • Raredrop Games

Source

Steam News / 19 June 2020

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