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Steam News15 June 202621d ago

New Gameplay Core - A complete reimagining of the game’s foundation

WARAG - What's New Brutality and Blood Full enemy gib system: a corpse bursts into 10 chunks of meat plus a cloud, 9 blood jets, 14 droplets and a pool beneath — no fire, pure gore.

In this update7

Full notes

Full WARAG update

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What changed

0 fixes0 additions18 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
changedBrutality and BloodUnified gib for everyone — even the boss croc (sybercroc) now only gibs, with no regular death animation.
changedBrutality and BloodGib chance: 70% with normal weapons, 100% on alt-fire.
changedBrutality and BloodCorpse finishing: pump 30 damage into a downed corpse and it bursts.
changedBrutality and BloodMeaty gib sounds (wet splat plus a bass-heavy chunk-fall).
changedBrutality and BloodDoom-style HP face: 5 expressions by health level, plus a pain face on damage, a berserk face, and a frozen grimace on death.
changedUpgrades and ProgressionLevel-up system with a pick-an-upgrade screen, evolution sets (two abilities at 3 stacks each unlock a combo), and an XP combo multiplier for kill streaks (up to x3).

WARAG changes

changedUnified gib for everyone — even the boss croc (sybercroc) now only gibs, with no regular death animation.
changedGib chance: 70% with normal weapons, 100% on alt-fire.
changedCorpse finishing: pump 30 damage into a downed corpse and it bursts.
changedMeaty gib sounds (wet splat plus a bass-heavy chunk-fall).
changedDoom-style HP face: 5 expressions by health level, plus a pain face on damage, a berserk face, and a frozen grimace on death.

WARAG - What's New

Brutality and Blood

  • Full enemy gib system: a corpse bursts into 10 chunks of meat plus a cloud, 9 blood jets, 14 droplets and a pool beneath — no fire, pure gore.

  • Blood droplets arc through the air and settle into small puddles on the floor.

  • On-screen blood: a nearby gib splatters the screen — drops run down (accelerating, weaving, stretching, fading over ~3s).

  • Unified gib for everyone — even the boss croc (sybercroc) now only gibs, with no regular death animation.

  • Gib chance: 70% with normal weapons, 100% on alt-fire.

  • Corpse finishing: pump 30 damage into a downed corpse and it bursts.

  • Meaty gib sounds (wet splat plus a bass-heavy chunk-fall).

  • Doom-style HP face: 5 expressions by health level, plus a pain face on damage, a berserk face, and a frozen grimace on death.

Upgrades and Progression

  • Level-up system with a pick-an-upgrade screen, evolution sets (two abilities at 3 stacks each unlock a combo), and an XP combo multiplier for kill streaks (up to x3).

  • Cold of Veles — a slow aura plus shadow-enemy summons on every level.

  • Wrath of Veles (killed enemies explode and hurt their neighbors) — now carries a debuff: max HP drops to 65.

  • Whirlwind / Rapid Fire — reworked: was a one-time x2 fire rate, now +25% per pick and stacks up to 4.

  • Magnet — pulls loot, but no longer grabs keys and won't stick to health packs when HP is full (it respects the 65 debuff and any boosts).

  • Plus lifesteal, regen, crit, dodge, Perun's Thorns, adrenaline, Stribog's Wings, Heavy Stomp, Bloodthirst, Gold Fever, alt-fire unlocks for every gun, and the paired blaster.

  • 25 upgrades are available right now — and this is only the beginning.

Weapons

  • Blaster damage +30%.

  • Mace deals damage only at the end of the swing, with its own hit and wall-hit sounds.

  • Paired blaster as a starting weapon on hard/nightmare.

  • Base jump height +7%.

  • Lava and plasma now hurt monsters too, and enemies path around the hazard (the croc barges straight through).

Balance

  • Player damage +10% (blaster +15%, paired blaster +10%), incoming damage -30%, and higher difficulty means more enemies rather than just tankier ones.

Interface and Crosshair

  • Stock crosshair is a dot, with a crosshair-size slider in the menu.

  • Always-run and crosshair are always on.

  • Side skill panel raised so it no longer covers HP/armor.

  • Custom options menu without engine render clutter.

  • "Recommended" tag on the 4th difficulty.

Atmosphere

  • Custom retro VHS/CRT post-process (scanlines, glow, grain, curvature) with in-menu settings.

  • Underwater camera distortion.

Localization

  • 14 languages for the interface and the upgrade cards.

Source

Steam News / 15 June 2026

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