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Steam News5 August 202511mo ago

Achievements, quality-of-life updates, improved graphics options, and more!

Added steam achievements Major randomization rework and improvements TLDR - improved randomization mechanics, making random abilities occur much more reliably.

Full notes

Full War Tortoise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Store
  • Fixes
addedAdded steam achievements
changedMajor randomization rework and improvements TLDR - improved randomization mechanics, making random abilities occur much more reliably. Previously, the game used a "true randomization" system - this created some annoying situations where what you would see over time did not always line up with the perceived chances - while technically "correct" - and thats the nature of statistics, it could be frustrating. We added various "pity mechanics" to make sure for example a 10% chance is much more reliable - you will get (at least) a 1 in 10 draw of that thing, no matter what. Various other improvements generally make it so what you expect to happen when you think "20% chance" is more likely to be what you see happen, with more reliable passive ability, evolution, and ability triggers.
addedSpecific unit stats and war supplies can now be enabled/disabled for quickspend in order to fully customize how to auto spend your money
changedUnits should now attack targets they are suited for and distribute damage rather than ganging up in targets, creating a much more reliable distribution of damage.
addedAdded a list of all locations (sorted by tiers, with a collapsible header per tier) and their status (road built, outpost built, building icon if applicable, level x/y, and distance from current position) when on the map panel and not selected on a location. This allows you to see a much better overview of your world progress.
addedAdded new graphics options (anti-aliasing) and adjusted existing ones (soft shadows low/med/high are greatly improved)

War Tortoise changes

addedAdded steam achievements
changedMajor randomization rework and improvements TLDR - improved randomization mechanics, making random abilities occur much more reliably. Previously, the game used a "true randomization" system - this created some annoying situations where what you would see over time did not always line up with the perceived chances - while technically "correct" - and thats the nature of statistics, it could be frustrating. We added various "pity mechanics" to make sure for example a 10% chance is much more reliable - you will get (at least) a 1 in 10 draw of that thing, no matter what. Various other improvements generally make it so what you expect to happen when you think "20% chance" is more likely to be what you see happen, with more reliable passive ability, evolution, and ability triggers.
addedSpecific unit stats and war supplies can now be enabled/disabled for quickspend in order to fully customize how to auto spend your money
changedUnits should now attack targets they are suited for and distribute damage rather than ganging up in targets, creating a much more reliable distribution of damage.
addedAdded a list of all locations (sorted by tiers, with a collapsible header per tier) and their status (road built, outpost built, building icon if applicable, level x/y, and distance from current position) when on the map panel and not selected on a location. This allows you to see a much better overview of your world progress.
  • Added steam achievements

  • Major randomization rework and improvements

    • TLDR - improved randomization mechanics, making random abilities occur much more reliably. Previously, the game used a "true randomization" system - this created some annoying situations where what you would see over time did not always line up with the perceived chances - while technically "correct" - and thats the nature of statistics, it could be frustrating. We added various "pity mechanics" to make sure for example a 10% chance is much more reliable - you will get (at least) a 1 in 10 draw of that thing, no matter what. Various other improvements generally make it so what you expect to happen when you think "20% chance" is more likely to be what you see happen, with more reliable passive ability, evolution, and ability triggers.

  • Specific unit stats and war supplies can now be enabled/disabled for quickspend in order to fully customize how to auto spend your money

  • Units should now attack targets they are suited for and distribute damage rather than ganging up in targets, creating a much more reliable distribution of damage.

  • Added a list of all locations (sorted by tiers, with a collapsible header per tier) and their status (road built, outpost built, building icon if applicable, level x/y, and distance from current position) when on the map panel and not selected on a location. This allows you to see a much better overview of your world progress.

  • Added new graphics options (anti-aliasing) and adjusted existing ones (soft shadows low/med/high are greatly improved)

  • Fish bones and adventure coins show up in merchants for a cost in gems, allowing you to purchase relics and artifacts without having to play these modes if you don't want to (albeit at a slower rate).

  • Added option for auto move to prioritize moving to new locations or to increase capture level of nearby locations

  • Fixed some minor steam deck issues

  • Implemented a variety of graphics optimizations - overall performance should be improved

  • Various bug fixes

Source

Steam News / 5 August 2025

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