War Thunder
Steam News 25 March 20261mo ago

Update 2.55.0.32

Ground Vehicles ZTZ96B — mistakenly removed automatic target tracker has been added back. (Report). LWS functionality has been re-added. The tank visual model will be adjusted in the future to properly show the LWS modu…

Update log

Full War Thunder update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedGround VehiclesZTZ96B — mistakenly removed automatic target tracker has been added back. ( Report ). LWS functionality has been re-added. The tank visual model will be adjusted in the future to properly show the LWS module.
fixedNaval VesselsA bug that made it impossible to take more than two main caliber shell types into the battle has been fixed. ( Report ).
fixedInterfaceA bug that sometimes caused aircraft to start displaying in the X-ray mode after consecutively opening the crew training and secondary weapons windows and then closing them regardless of the previous view mode has been fixed.
changedSoundThe sounds of engines and tracks of enemy ground vehicles have been emphasized in the sound mix so that they can’t be suppressed by any other loud sounds, be it an explosion or a cannon shot. Previously, all sounds of engines and tracks of vehicles were already played in the hearing radius around the player, but they could have been suppressed by explosions and shots, down to a point of being quieter than the threshold of hearing.
changedSoundA specific frequency in the sound mix has been dedicated to the sounds of engine and track sounds of enemy ground vehicles, which gets freed from other sounds when the enemy vehicle approaches the player. This ensures that enemy vehicles are always audible to the player.
changedSoundThe volume of enemy ground vehicle engines at distances of 100-200 meters has been increased.

Ground Vehicles

  • ZTZ96B — mistakenly removed automatic target tracker has been added back. (Report). LWS functionality has been re-added. The tank visual model will be adjusted in the future to properly show the LWS module.

Naval Vessels

  • A bug that made it impossible to take more than two main caliber shell types into the battle has been fixed. (Report).

Interface

  • A bug that sometimes caused aircraft to start displaying in the X-ray mode after consecutively opening the crew training and secondary weapons windows and then closing them regardless of the previous view mode has been fixed.

Sound

  • The sounds of engines and tracks of enemy ground vehicles have been emphasized in the sound mix so that they can’t be suppressed by any other loud sounds, be it an explosion or a cannon shot. Previously, all sounds of engines and tracks of vehicles were already played in the hearing radius around the player, but they could have been suppressed by explosions and shots, down to a point of being quieter than the threshold of hearing.

  • A specific frequency in the sound mix has been dedicated to the sounds of engine and track sounds of enemy ground vehicles, which gets freed from other sounds when the enemy vehicle approaches the player. This ensures that enemy vehicles are always audible to the player.

  • The volume of enemy ground vehicle engines at distances of 100-200 meters has been increased.

Other

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Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Source

Steam News / 25 March 2026

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