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Steam News27 November 20257mo ago

Community Update No.9: It’s The End of the Year!

Hi everyone! Dive into our 9th Community Update article, in which we reveal some of the upcoming changes and additions coming to War Thunder in the near future. Buckle up and read along!

In this update5

Full notes

Full War Thunder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Balance
  • Maps
  • Server
changedReturning decal codes!We’re temporarily returning last year’s free decal codes! If you just joined the game this year and missed them, now you’ll have the chance to pick them up.
changedTesting new Matchmaking to avoid repeat mapsFor most players, it can be a bit tedious to get the same map twice in a row, especially if it’s a map that doesn’t align with your playstyle or one that you don’t have the most suitable lineup for. Due to this, over the last few weeks we’ve been testing a new matchmaking system that will drastically reduce the likelihood of getting the same map twice in a row. When selecting a map for battle, the matchmaker now takes into account the map history of all players in the queue — it sees the map that each player previously played on, and will reduce the chance of selecting that map again for the upcoming battle.
changedTesting new Matchmaking to avoid repeat mapsWe’ve been testing this for around three weeks on the live servers, and have been gathering data in the meantime. Based on the matchmaking results and the data we’ve collected, the number of players experiencing a repeat map has dropped by orders of magnitude across the board (by more than ten times).
changedTesting new Matchmaking to avoid repeat mapsWhile the system is working effectively, it’s not perfect. Please be aware that depending on active map bans, dislikes, (just as a reminder, the top 2 most disliked maps from players in the queue will be excluded) and the overall map pool available in any particular queue, there will be instances where some players will get the same map twice. However, the chance of this happening should be significantly reduced compared to how it was previously, so let us know how your battles have gone and if you’ve noticed a difference!

Hi everyone! Dive into our 9th Community Update article, in which we reveal some of the upcoming changes and additions coming to War Thunder in the near future. Buckle up and read along!

Disclaimer: While we’re excited to be able to share work-in-progress information before dev blogs, the dev server and the full release, please bear in mind that new features, vehicles and maps mentioned in this news are subject to change, be delayed or even cancelled. War Thunder is constantly being developed, and as with all game development, unexpected delays or other unforeseen circumstances may occur. Thank you for your interest!

Returning decal codes!

We’re temporarily returning last year’s free decal codes! If you just joined the game this year and missed them, now you’ll have the chance to pick them up.

Simply enter NOSEKRITSINSIDE here!

“No Sekrit Dokuments, Please” decal“Sekrit Dokuments” decal

Get yourself a new free decal!

Nigel is always among us, but he’s hiding. Enter code NIGELWASHERE here to redeem this special decal.

“Nigel Was Here” decal
Important: make sure to login to the game after activating the code on the website, as if you don’t login before the mentioned code expiry date, the decal won’t activate on your account at all.

Once you’ve logged in, the decals can be found under:

  • “No Sekrit Dokuments, Please” decal: Decals > Special > Snails

  • “Sekrit Dokuments” & “Nigel Was Here” decal: Decals > Special > Other

The decal codes will remain active from the publish date of this news until December 11th (10:00 GMT).

Testing new Matchmaking to avoid repeat maps

For most players, it can be a bit tedious to get the same map twice in a row, especially if it’s a map that doesn’t align with your playstyle or one that you don’t have the most suitable lineup for. Due to this, over the last few weeks we’ve been testing a new matchmaking system that will drastically reduce the likelihood of getting the same map twice in a row. When selecting a map for battle, the matchmaker now takes into account the map history of all players in the queue — it sees the map that each player previously played on, and will reduce the chance of selecting that map again for the upcoming battle.

We’ve been testing this for around three weeks on the live servers, and have been gathering data in the meantime. Based on the matchmaking results and the data we’ve collected, the number of players experiencing a repeat map has dropped by orders of magnitude across the board (by more than ten times).

While the system is working effectively, it’s not perfect. Please be aware that depending on active map bans, dislikes, (just as a reminder, the top 2 most disliked maps from players in the queue will be excluded) and the overall map pool available in any particular queue, there will be instances where some players will get the same map twice. However, the chance of this happening should be significantly reduced compared to how it was previously, so let us know how your battles have gone and if you’ve noticed a difference!

The December Major Update

It’s time to take a look at what’s coming in the final major update of 2025.

Changes to Ground Arcade and Realistic Battle Lineups

In Ground Arcade and Realistic battles, lineups are a vital contributor to the outcome of any given battle. However, not every

Source

Steam News / 27 November 2025

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