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Steam News7 October 20259mo ago

Update 2.49.0.48

Aircraft F-5TH TCU — a bug that caused the aircraft to not be correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)) has been fixed.

In this update5

Full notes

Full War Thunder update

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What changed

13 fixes4 additions0 changes0 removals
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
  • Events
fixedAircraftF-5TH TCU — a bug that caused the aircraft to not be correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)) has been fixed.
fixedAircraftA-10 (all variants) — a bug where some elements of the HUD moved along with head movements in VR has been fixed. ( Report ).
fixedGround VehiclesA bug that caused API and APHE shells and their variants to ignore the armor of tanks that were reversing from the player that was shooting shells at them has been fixed. ( Report ).
fixedGround VehiclesA bug where exterior fuel tanks would continue to affect fragments after being destroyed has been fixed.
addedGround VehiclesTiger II (Nr.1-50) — the wrongly modeled gun cradle has been removed. A correct one will be modeled in the future, which will be added to both the Tiger II (Nr.1-50) and Kungstiger.
fixedGround VehiclesA bug that caused the player to get kicked out of a nuke aircraft and switch back to the TEL vehicle after their TADS vehicle got destroyed has been fixed. This only occurred with TEL vehicles that can operate independently of the TADS vehicle. ( Report ).

Aircraft

  • F-5TH TCU — a bug that caused the aircraft to not be correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)) has been fixed.

  • A-10 (all variants) — a bug where some elements of the HUD moved along with head movements in VR has been fixed. (Report).

Ground Vehicles

  • A bug that caused API and APHE shells and their variants to ignore the armor of tanks that were reversing from the player that was shooting shells at them has been fixed. (Report).

  • A bug where exterior fuel tanks would continue to affect fragments after being destroyed has been fixed.

  • Tiger II (Nr.1-50) — the wrongly modeled gun cradle has been removed. A correct one will be modeled in the future, which will be added to both the Tiger II (Nr.1-50) and Kungstiger.

  • A bug that caused the player to get kicked out of a nuke aircraft and switch back to the TEL vehicle after their TADS vehicle got destroyed has been fixed. This only occurred with TEL vehicles that can operate independently of the TADS vehicle. (Report).

  • bug where starting an air event in Ground Arcade Battles after pressing the key to deploy a Multi-Vehicle SAM launcher would cause the silhouette of the would-be deployed launcher to appear in front of the aircraft/helicopter has been fixed. A similar issue could also occasionally occur when respawning in a new ground vehicle, this has been fixed too. (Report).

  • A bug where switching to a Multi-Vehicle SAM vehicle and opening the binoculars would cause the camera to point in the wrong direction, and when exiting the binoculars, the camera would point forward instead of where the player was looking before has been fixed. (Report).

Interface

  • For aircraft and helicopters, the ability to enable the compass display in 3rd person view using the “Show compass in third person view” settings in the Aircraft Combat Settings and Helicopter Combat Settings has been added.

  • A bug where some targets could sometimes disappear from the radar indicator of ground vehicles has been fixed. (Report).

  • A bug that could cause the laser warning detection indicator on ground vehicles to disappear very quickly or not appear at all has been fixed.

  • A bug where the option to leave a vehicle would disappear from the pause menu after losing a reconnaissance UAV or reconnaissance aircraft has been fixed. (Report).

Achievements

  • A bug that recently caused the “Multi strike” award to be unobtainable when playing with ground vehicles and naval vessels has been fixed.

  • The “Ground multi strike” and “Water multi strike” awards can now only be completed in Air Battles. This is because a Multi strike requires the player to destroy another vehicle within 30 seconds after destroying the previous one, whereas ground and water multi strikes require the player to destroy the next vehicle within just 5 seconds after destroying the previous one. Originally, these awards were intended for destroying AI vehicles in Air Battles.

  • The descriptions of the “Ground multi strike” and “Water multi strike” awards have been corrected and now point out the need to destroy AI vehicles.

  • A bug where the “Mission Maker” award could not be obtained for destroying AI vehicles in Air Battles has been fixed.

Graphics

  • New water flow simulation effects around tanks have been added. They can be seen only on the Very High “Water Quality” setting.

  • A bug where the trace effects from tanks on water didn’t

Source

Steam News / 7 October 2025

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