In this update4
Full notes
Full War Thunder update
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What changed
- Fixes
- Security
- Balance
- Gameplay
Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.
Feel free to leave your feedback on this update here
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
Mandatory anti-cheat for top BRs
We’re gradually expanding the scope of mandatory anti-cheat in War Thunder. In addition to the unmarked modes where it was already enabled, it will now also be active in Air Arcade and Air Realistic battles, as well as in Ground Arcade battles for players and squads with vehicle setups with BR 11.0 and higher.
Until now, we hadn’t required anti-cheat in marked modes, since the presence of markers already greatly limits unfair play. However, at high Battle Ratings the stakes are correspondingly high: even a seemingly minor advantage can decide the outcome of a match. That is why we began rolling out anti-cheat starting with the top BR tiers.
Looking ahead, we plan to gradually lower the minimum BR threshold for mandatory anti-cheat.
Economy fixes
We have made a number of changes and fixes to the calculation of rewards for various actions during battle. So, if you destroy a vehicle of a composite SAM system or a reconnaissance drone that is not currently controlled by a player, you will receive a full reward in mission points, RP and SL, and not a reduced reward, as when destroying AI vehicles. Also, now when destroying composite SAM systems, reconnaissance UAVs and naval vessels controlled by AI, the difference in the Battle Rating will be taken into account when calculating the reward in research points - when destroying vehicles with a higher BR, the reward will be higher. Another error applied the reward coefficient from the air arcade event to reconnaissance UAVs, reconnaissance aircraft and launchers of composite SAM systems, which significantly reduced the reward.
We have also fixed the calculation of the RP reward for vehicles destroyed according to player intelligence and for the destruction of AI-controlled vessels in naval battles. An error in the battle summary message, where the sum in the "Other awards" column was calculated incorrectly, has also been fixed.
Hit by shells and shrapnel
The enemy is shooting! A chambered shell hits a curved armor segment at an extreme angle - a ricochet is guaranteed! But the shell does not fly away from your tank, but gets inside, hitting crew that do not deserve it at all.
This error occurred on a number of vehicles where the thickness of the curved armor segment was not very high, which is why the shell decided to ignore it altogether. Thanks to your reports, we quickly fixed this problem!
Something else at the same time. If, in the example above, the shells ignored armor thickness, then in the case of shrapnel hitting the crew members, their "thickness" suddenly began to be taken into account! The crew should be damaged by any hits, but due to this error, shrapnel flying at acute angles might not cause damage to them.
Nature has no bad weather now!
We recently improved the automatic aircraft respawn setting: in bad weather, players would appear at airfields by default. However, there are many fearless pilots among you who can handle any bad weather - thanks to
Source
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