Full notes
Full War Selection update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
GENERAL
Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition.
In map developer mode, you can call up the data access console with the F8 key.
Cows (and other neutral units in special game modes) now leave the construction zone just like allies.
Custom maps now have a reliability notification indicating how often players encounter errors.
In regular matches, the rally point of the Altar is immediately set to the bush with a berry.
On ultra graphics settings, the fog of war now appears volumetric (can be disabled).
BUG FIXES
The torpedo boat did not attack submarines with depth charges.
It was impossible to upgrade more than 100 units at a time.
Regardless of capabilities, all selected units now accept and execute the "attack ground" command.
Unfinished buildings were not counted toward the building limit, which, for example, allowed multiple Colossi to be built simultaneously.
Other bugs.
BALANCE:
Cow: no longer calls nearby wild animals for help when taking damage.
Stone Age:
- Macemanmovement speed increased from 35 to 38.
- Slingermovement speed increased from 55 to 56.
Early Europe:
- Archerattack interval reduced from 1.8 to 1.7 sec.
- Horsemanattack interval increased from 0.9 to 1.5 sec., now deals damage twice per attack.
- Horse crossbowmanattack interval reduced from 2.8 to 2.4 sec.
- Swordsmanmovement speed reduced from 57 to 55, cost increased from 70/0/30 to 80/0/40.
- Axemanattack interval reduced from 2.0 to 1.8 sec., average armor increased from 0.7 to 1.4.
- Ramattack interval reduced from 3.0 to 2.5 sec.
Early Asia:
- Heavy spearmanunit damage increased from 6 to 10, building damage increased from 6 to 7, attack interval increased from 1.1 sec. to 2.0 sec.
- Horsemanattack interval increased from 1.2 to 2.0 sec., now deals damage twice per attack.
- Horse archerattack interval reduced from 1.8 to 1.3 sec.
Western Europe:
- Scoutvision range increased by 12%.
- Morgensternunit damage reduced from 30 to 22, building damage reduced from 20 to 15, now deals damage twice per attack.
- Longbowmaximum attack range increased from 150 to 160.
- Heavy knightdamage increased from 15 to 16.
- Onagernumber of projectiles per attack increased from 9 to 10.
- Dragoonattack interval reduced from 2.0 to 1.8 sec.
- Cannonattack interval increased from 7.0 to 7.5 sec.
- Trebuchetattack interval reduced from 13.0 to 12.5 sec.
- Bombardattack interval reduced from 8.0 to 7.5 sec.
- Galleondamage increased from 50 to 60.
Eastern Europe:
- Pernachunit damage reduced from 28 to 21, building damage reduced from 20 to 15, now deals damage twice per attack.
- Dragoonattack interval reduced from 2.7 to 2.0 sec.
- Catapultprojectile spread increased from 13% to 14%.
- Cannonattack interval increased from 6.0 to 6.8 sec.
- Halberdierdamage increased from 13 to 14.
- Horse archerdamage increased from 12 to 13.
- Galleondamage increased from 50 to 60.
Western Asia:
- Housecost reduced from 270 materials to 250 materials.
- Barrackscost reduced from 0/350/100 to 0/300/80.
- Shooting rangecost reduced from 150/300 to 120/280.
- Stablecost reduced from 150/300 to 150/250.
- Oglandamage increased from 13 to 14, arrow spread reduced from 20% to 17%.
- Ballistadamage zone size reduced by 6%, movement speed increased from 30 to 35.
- Sipakhdamage increased from 7 to 8, attack interval increased from 1.1 to 1.2 sec.
- Mamlukdamage increased from 7 to 8, attack interval increased from 1.2 to 1.3 sec.
- Azapreservation time reduced from 18 to 15 sec., max reserve increased from 3 to 4, training time reduced from 3 to 2 sec.
- All battle elephantsmelee damage reduced from 20 to 14, now deals damage twice per attack.
Attack ship: now able to attack ground.
Eastern Asia:
- Dragoonattack interval reduced from 2.7 to 2.2 sec.
- Hand cannonattack interval increased from 5.0 to 5.5 sec.
- Harquebusierdamage reduced from 19 to 18.
- Horse archerattack interval reduced from 1.8 to 1.6 sec., arrow spread reduced from 18% to 16%.
- Roninattack interval increased from 1.1 to 1.7 sec., now deals damage twice per attack.
Abstract Country:
- Anti-Aircraft gundamage increased from 65 to 70, attack interval reduced from 2.5 to 2.3 sec.
- Anti-Aircraft carcost reduced from 400/800/200 to 350/700/200, production time reduced from 80 to 70 sec.
- Howitzeraverage armor reduced from 9.6 to 7.0.
- Military aerostathealth increased from 500 to 550.
- Steamboatpopulation cost reduced from 6 to 3.
- Torpedo boattorpedo launch interval reduced from 12 to 11 sec.
- Battleshiphealth increased from 1000 to 1100, now able to attack ground.
Great Britain:
- Housecost increased from 600 to 700 materials.
- Light machine gunnertraining time increased from 35 to 40 sec.
- Dreadnoughthealth increased from 1200 to 1350, now able to attack ground.
Sea fort: now able to attack ground.
India:
- Housecost reduced from 400 to 350 materials.
- Fury of Durgaproduction time reduced from 150 to 120 sec.
Turkey:
- Topchutraining time reduced from 65 to 60 sec., cost reduced from 350/300/50 to 350/250/50, attack interval reduced from 10.0 to 9.5 sec.
- Mortarattack interval reduced from 10 to 9 sec., damage zone size reduced by 8%, minimum attack distance reduced from 350 to 320.
- Artillery towerminimum attack distance reduced from 350 to 320, projectile spread reduced from 18% to 16%.
- Steam debarquerpopulation cost reduced from 5 to 3.
Germany:
- Me.262turn speed increased by 28%.
- Goliath operatorcost reduced from 1000/500/700 to 800/400/600, production time reduced from 110 to 100 sec., Goliath cost reduced from 0/100/230 to 0/100/200.
Russia:
- Housecost increased from 550 to 650 materials.
- Death's Scytheattack interval increased from 10 to 11 sec.
- Soldierdamage reduced from 22 to 21.
- Partisancost increased from 10 to 20 food.
- Flamethrower tankmovement speed increased from 50 to 55, attack interval reduced from 4.0 to 3.5 sec.
- Anti-Aircraft tachankaaverage armor reduced from 22.2 to 18.5.
France:
- FT17damage increased from 65 to 70, attack interval reduced from 4.4 to 4.0 sec.
- 2Cdamage increased from 70 to 80, attack interval reduced from 5.0 to 4.5 sec.
- FCM F1primary weapon damage increased from 130 to 140, secondary weapon damage increased from 70 to 80, now attacks ground with both weapons.
China:
- Type FTdamage increased from 65 to 70, attack interval reduced from 5.3 to 4.8 sec.
Japan:
- Light trench mortarprojectile spread reduced from 28% to 24%, cost reduced from 150/250/50 to 150/200/40, training time reduced from 50 to 40 sec.
- Jet fighter J8M1turn speed increased by 40%, damage zone size reduced by 8%.
Yamato: now able to attack ground.
Austro-Hungary:
- Nimrodpopulation cost increased from 5 to 6.
Persia:
- Eye of Simurghdamage zone size reduced by 5%, attack interval reduced from 10 to 9 sec., building damage increased from 40 to 45.
- Div-Destroyerattack interval reduced from 3.0 to 2.5 sec., now able to destroy anti-tank obstacles.
- GathraImmortal ability cooldown reduced from 130 to 120 sec.
- Atashattack interval reduced from 38 to 35 sec.
Source
Changelog.gg summarizes and formats this update. How we read updates.
