In this update6
Full notes
Full War Room Football update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Store
- Balance
War Room Football changes
Update 1.2.5
This update brings a large player art expansion, a full team chemistry and locker room system — alongside a smarter CPU front office, deeper depth-chart control, and a long list of presentation and tracking improvements.
Team Chemistry & Locker Room
A living locker room. Every player on your roster now carries a mood shaped by playing time, winning, contract situations, and how you handle them.
Situations that demand a response. Unhappy stars come to you with real asks — a plan, a contract, a playoff push — and your answer carries consequences.
Promises with consequences. Commitments you make are tracked and remembered. Keep them and the room rewards you; break them and it doesn't forget.
Room Hierarchy & captains. See who actually holds sway in your locker room, and name captains across offense, defense, and special teams.
Fully optional. The entire system can be toggled off in settings for players who want a pure numbers-and-roster experience.
Smarter CPU Front Offices
CPU teams now build with a long-term identity, cycling deliberately through rebuilding and win-now phases instead of reacting season to season.
More intelligent trade activity league-wide — contenders buy, rebuilders sell, and the trade market stays alive all year.
Initial league generation has been improved for more believable, better-differentiated starting rosters.
Game Day & Depth Chart Control
Blowout substitution triggers — starters now come off the field when a game is out of reach, and you control when.
Custom snap share editing — set exactly how you want reps distributed by position instead of relying on depth order alone.
Kick and punt returners are now assignable in the depth chart, with full return stat tracking.
Defensive touchdowns are now tracked across box scores and player stats
League History: Drafts Tab
A new Drafts tab in League History lets you revisit every draft class your league has produced — full boards, where players went, and how those picks turned out.
Presentation & Customization
Major player portrait expansion. A large batch of new portrait assets is in the game, including a much wider range of body types — heavier-set players now look the part.
Jersey and Accessory Shop added to GM Upgrades. Spend your wallet on additional team jerseys and accessories.
Adjustable end zone lettering. Tune the size, typeface, and emphasis of the team abbreviation painted in each end zone.
Balance & Fixes
ZFF grades recalibrated for a more accurate spread across the league.
New setting to delay over-cap roster decisions — postpone forced cap-compliance moves instead of being pushed into them immediately.
Fixed a bug that caused duplicate downs to appear in the in-game log.
As always, thank you for the reports and feedback. Really appreciate everyone who has been playing and enjoying the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
