In this update6
Full notes
Full War Room Football update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Events
War Room Football changes
The Big Ones
Custom Logo Importing Now Live! Head to Customization Settings to try it out.
Font Update - choose between several readable fonts.
New League Start Options — start your save with a fantasy draft or in the offseason.
Draft
Mock draft variance fixed — the consensus #1 stops randomly bouncing between teams.
Quick scout-to-tier control baked into every prospect row in the Draft Room.
Combine / RAS rework and fix.
Scouting Difficulty — 3 independent display settings (Noise / Baseline Overall / Show Dev Traits).
Contracts
Manage Contract screen completely redesigned.
Contract structure choice (front-loaded / balanced / back-loaded) on every veteran deal.
AGE column added to every year-by-year contract breakdown table.
Stats / Grades
SOLO tackles now separated from TOTAL tackles.
New ZFF Performance Grades — every player gets a grade based purely on their own play, independent of team results.
UI / UX
Season Recap redesigned.
Position colors unified across the game.
Player profile slight redesign.
Career Overview rows clickable — per-season detail panel with advanced stats, team performance, and accolades.
Live Blitz feed during the draft.
Setting added to disable betting universally.
Game now starts in 2026 instead of 2025.
Player / Roster / FA
Real DOB + hometown on every player; age ticks live based on the in-game calendar.
Creator Projects — save in-progress custom rosters and draft classes locally and work on them over time.
Out-of-position respects body — a 199-lb CB no longer projects as an ILB; a 6'5" heavy WR who's a good blocker is a better TE.
CPU roster management bugs fixed.
Team Needs panel is more accurate.
In-Season FA additional filters.
Early development rebalancing — more aggressive early-career growth for low-overall elite-trait prospects.
Other bug fixes, UI improvements, and slight engine balancing changes.
Source
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