War on the Sea
Steam News 10 December 20255mo ago

Campaign Logistics 2 (Beta)

This update (version 1.09a) adds a few more new features and addresses some fixes/oversights from the 1.09 update. Key new features are: Improved cargo UI Improved Campaign UI Rebalance of shore bombardments Modding sup…

Update log

Full War on the Sea update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes10 additions14 changes3 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Balance
  • Maps
addedThis update (version 1.09a) adds a few more new features and addresses some fixes/oversights from the 1.09 update.
addedKey new features are:
changedImproved cargo UI
changedImproved Campaign UI
changedTo opt into the beta:
changedREMEMBER: use of mods will likely not be compatible with this version until updated mods are released

This update (version 1.09a) adds a few more new features and addresses some fixes/oversights from the 1.09 update.

Key new features are:

  • Improved cargo UI

  • Improved Campaign UI

  • Rebalance of shore bombardments

  • Modding support to force various campaign settings

To opt into the beta:

REMEMBER: use of mods will likely not be compatible with this version until updated mods are released

  1. Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

  2. Password to access the beta is: warontheseabeta

Use the pulldown to select the beta version.

It should then begin to download.

  1. When you run the game the version number should read the version you selected.

Full changelog below.

Version 1.09a

10 Dec 25 (Beta)

GENERAL

Firing a single torpedo with a non-zero spread no longer sends that torpedo due north

default config.txt modified variables

torpedoVisDetectionDist:600

torpedoSonarDetectionDist:600

CAMPAIGN

Once aircraft are launched, clicking aircraft icon in panel no longer displays other aircraft types or navigation arrows for other aircraft

Mouse over ship icons when creating a new task force no longer displays blank ammunition/damage summary panels

Strategic bombing campaign setting now correctly applied and campaign RULES panel correctly displays all settings after a save and reload

Resupplying aircraft at port correctly accounts for aircraft in the air

Resupply at sea correctly checks resources available

Map markers no longer lost when save/load a game while in combat

Rebalanced shore bombardment damage

campaign/campaignXXX/setup.txt added

"bombardDamageRange":[0.25,1] damage done to location will fall in this range (reduced from [0.5,1.5])

"bombardMaxAirCooldown":172800 diminishing returns on damage dealt calculated as airfield cooldown / 172800 seconds (48 hours)

"bombardAirCooldownFactor":400 airfield cooldown is 400x that of damage dealt to location

CAMPAIGN UI

Launch Aircraft selects the first ship in group with aircraft of no ship selected

Quick Launch Scout selects the first ship in group with aircraft of no ship selected

Quick Launch Scout switches to other carrier aircraft if none available of a particular type

Revised Cargo Panel

default/interface/styles.txt added line for PartialCargoArrows

default/interface/styles.txt edited line for CargoArrows

Cargo buttons only shown for cargo types that can be carried by a ship

Cargo button arrows now face ship or location depending on direction of moving cargo

Additional unload cargo in 1/10 increments available when appropriate

Tooltips

Added buttons/tooltips and edited default/language/dictionary/general.txt for:

MapRuler=Map Ruler, use Key

MapMarker=Add Map Marker, use Key

RepeatCourse=Repeat Course

QuickScout=Quick Launch Scout

FormationPreview=Formation Preview

FormationSpacing=Formation Spacing

StrategicBombLocation=Strategic Bomb Location

Rename=Rename

GoTo=Go To

Execute=Execute Order

RTB=Return to Base

ClearCourse=Clear

CircularDirection=Circle / Course Direction

Waypoint=Plot Waypoint

WaypointDistance=Waypoint Distance

MODDING

language/campaign.txt added new variable to each campaign line "forceSettings=2,2,2,2,2,2,2,2,2,2"

Use this to force a campaign setup setting to FALSE (0) or TRUE (1) or USER CHOICE (2)

Settings forced to FALE or TRUE are hidden from the settings panel at campaign start.

10 Values must be listed and correspond to following settings

0-Enemy Uses Submarines

1-Enemy Uses Aircraft Carriers

2-Refund Command Points Post Rest & Repair

3-New Carrier Aircraft Require Release

4-Use Port Resources To Resupply Ship Ammo

5-Use Port Resources To Resupply Ship Aircraft

6-Use Port Resources To Replenish Airfields

7-Limit Airfield Aircraft Replenished

8-Allow Merchants/Oilers to Resupply At Sea

9-Enable Strategic Bombing

Source

Steam News / 10 December 2025

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