War on the Sea
Steam News 24 November 20255mo ago

Improved Campaign Logistics (Beta)

This update (version 1.09) features a major re-working of campaigns. In particular, we've been working closely with the modding community to integrate their revisions of campaign logistics as well as expand the game to…

Update log

Full War on the Sea update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes7 additions9 changes5 removals
  • Gameplay
  • Compatibility
  • Balance
  • Maps
  • Fixes
addedKey new features are:
changedTo opt into the beta:
changedREMEMBER: use of mods will likely not be compatible with this version until updated mods are released
addedRight click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.
changedPassword to access the beta is: warontheseabeta
changedUse the pulldown to select the beta version.

This update (version 1.09) features a major re-working of campaigns. In particular, we've been working closely with the modding community to integrate their revisions of campaign logistics as well as expand the game to better support mods.

To that end, we'd like to extend our thanks the War on the Sea modding community for their continued passion and tireless work to further improve the game along with their ongoing contributions and discussions around this latest update. Many thanks to community members;

  • Yort

  • Chevayo

  • Apollo

  • Claustro

  • Iv

Key new features are:

  • Resource costs for rearming ships and replenishing aircraft

  • Replenishment at sea

  • Expanding number of ships allowed in a Task Force

  • Removing the limit of different 4 types of aircraft on ships or at airfields

To opt into the beta:

REMEMBER: use of mods will likely not be compatible with this version until updated mods are released

  1. Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

  2. Password to access the beta is: warontheseabeta

Use the pulldown to select the beta version.

It should then begin to download.

  1. When you run the game the version number should read the version you selected.

Full changelog below.

Version 1.09

24 Nov 25 (Beta)

GENERAL

Shells no longer fall short when under time compression

Weather particle effects correctly cycle under normal and accelerated time compression (eg thunder/lightning)

Torpedoes are now destroyed (without exploding) when striking land

Setting speed slider to 0 stops ships completely

Enemy ships now detect and react to incoming torpedoes

Shell impacts now use correct deck height when determining if superstructure or hull hit

Removed the check for passive sonar in UnitSeaAI.AttackUnit to prevent ships without Active Sonar pinging

Active sonar no longer pings frequently under time compression

Small calibre fire striking aricraft generates random smoke trail colors

Impoved particle effect representing underwater layer

Shells striking a ship directly no longer create splashes

"hePenFactor":0.2 in mountData.txt passed to shells for use in armor penetration calculations, (rather than a fixed 0.2 value)

CAMPAIGN

Starting a new campaign displays campaign settings by default

Terrain tiles now correctly displayed on maps east of the prime meridian

Modified/corrected DEM data on tiles 2_9, 2_10

Enemy submarines no longer displayed on strategic map after loading a save game

Fixed a bug with auto-air patrols introduced in last update

Auto scouts rearm ammunition on landing at base

Improved ship navigation on strategic map so as to not get stuck in place

Ships now correctly check for aircraft they have in the air based on faction

Aircraft carriers now correctly apply cooldowns based on payload

campaign001/setup.txt corrected "enemyCarrierStrikeRange" to 480

Fixed a bug where ships possessing secondary guns and depth charges did not correctly display remaining depth charges on board

Fixed a bug where ammo for primary guns not using magazines was miscounted if # barrels > 1 (Kamogawa Maru is the only case)

Task groups now correctly use radar on the strategic map

Strategic map weather now displays cloud level/rain/storm in superscript next to Sea State value

Air cover for enemy task forces

campaignXXX/sea_missions.txt added "airCoverPriority":1 to various missions with capital ships and carriers

Enemy aircraft carriers now launch combat air patrols to scout around their task force

Support for larger task forces & aircraft types

campaignXXX/setup.txt added new variable "maxShipsInTaskForce":10 to enable custom campaigns with larger task forces

Added slider and adjusted Task Force panel to allow scrolling for more than 10 ships

campaignXXX/setup.txt added new variable "maxAircraftTypesToLaunch":4 to enable custom campaigns

Source

Steam News / 24 November 2025

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