Full notes
Full War Of Being update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Thank you to our early adopting community for helping us with fantastic feedback and bug fixes from the day 1 client. This patch is an accumulation of some of the critical issues highlighted by you.
VR
A small fix has been implemented to resolve certain startup crashes when launching in VR.
Standard Mode (Non VR)
Field of View (FOV) option has been added to the video settings.
Ultra Wide scaling lock option has been added to the video settings for testing. Users that run displays 16:9 or above can set this option to 'Maintain Y' to cater for Ultra wide displays. Please let us know how this performs for you!
Mouse sensitivity has been corrected and a scale option has been added to the video settings menu.
Added an option to the video settings to toggle Head bob effects.
General
Any and all motion blur effects have been globally disabled.
Fixed a bug where users could pick up a second page without dropping the previous, causing the first page to get permanently stuck in their grip.
Fixed the reach on certain pages that could not be picked up.
Multiple environmental clipping issues resolved.
Fixed visual effects quality setting not saving between sessions.
Graphical and functional updates to the video settings menu.
The end credits should now not activate too early.
A data log has been added once the track finishes playing to provide some clarity on the end of the game! No more standing around wondering.
Source
Changelog.gg summarizes and formats this update. How we read updates.
