Full notes
Full War For Galaxy: New Era update
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What changed
- Balance
- Gameplay
War For Galaxy: New Era changes
SYSTEM UPDATE: COMBAT MECHANICS 2.0 Since combat takes place in hidden simulation mode (you receive a final report without visual representation), we have prepared a detailed guide on what is now happening "under the hood" of your flagships.
🛡️ SHIELD GENERATORS: "PLANETARY UMBRELLA"Planetary defense has become a truly formidable force.
Common Resource: Small and Large Energy Domes now combine their energy into a single shield for the entire planetary defense.
Absorption Priority: As long as this common shield is active, any guns on the planet (even the weakest) are 100% protected. Damage will only begin to deplete the gun armor after the domes are completely discharged.
Regeneration: Shields regenerate every 10 seconds of combat. If not penetrated by a powerful salvo, they can hold the defense indefinitely.
🤖 SKILL AUTOMATION AND SHIP AI Your crews now make their own decisions in battle, using skills on cooldown depending on the situation:
Galacteon (Radio Suppression): The most important tactical unit. Using its skill, it spends "Control Points" to disable enemy ship abilities and reduce their attack by 50%.
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #5
Frigate (Barrier): Recognizing it is under fire, the frigate activates a shield with +150% durability, becoming a perfect damage "sponge."
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #6
Destroyer and Colossus: These giants now focus on the most dangerous targets. The Destroyer uses Lepton Strike (+300% damage) to instantly disable the enemy's top ships, while the Colossus enters Duel mode to destroy enemy counterparts.
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #7 SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #8
Bomber and Assault Craft: Your main siege tools. Bombers in "Hailstorm" mode and Assault Craft with torpedoes exclusively target ground defenses, ignoring the fleet until the surface is cleared.
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #9 SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #10
Protection Generations: Ordinary lasers are now almost useless against level 3 armor (the heaviest ships).
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #11 Heavy Ultraviolet Lasers or Lepton Cannons are required to penetrate them.
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #12
🚀 HOW TO ASSEMBLE A FLEET FOR ATTACK NOW? To minimize losses and defeat superior forces, use the new fleet composition philosophy:
To break through planetary defense: Be sure to take Assault Craft and Bombers. Without their specialization on defensive structures, your main fleet can get "stuck" on planetary shields.
To fight a heavy fleet: If the enemy has Destroyers or Colossi, you vitally need Galacteons. If they don't manage to apply "Radio Suppression," the enemy will destroy you with their special abilities.
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #15
For Cover: Use Frigates with their "Barrier" to lead the vanguard and absorb damage, while Corvettes in "Suppression Fire" mode and Galacteons with their rapid-fire weaponry deal with the enemy's small fleet.
SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #16
To learn detailed information about a ship and its ability, click on the ship icon in the fleet or in the shipyard.
Maintain Balance: The ideal fleet now consists of ships of different classes. The "rock-paper-scissors" principle now works at the level of a 60% advantage in each clash.
Study ship characteristics—victory is now decided strategically even before the first shot!
Fleet command is an art. Good luck in battle!
Source
Changelog.gg summarizes and formats this update. How we read updates.
