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Steam News11 February 20264mo ago

SYSTEM UPDATE: COMBAT MECHANICS 2.0

SYSTEM UPDATE: COMBAT MECHANICS 2.0 Since combat takes place in hidden simulation mode (you receive a final report without visual representation), we have prepared a detailed guide on what is now happening "under the ho

Full notes

Full War For Galaxy: New Era update

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What changed

0 fixes1 addition7 changes0 removals
  • Balance
  • Gameplay
changedAbsorption Priority: As long as this common shield is active, any guns on the planet (even the weakest) are 100% protected. Damage will only begin to deplete the gun armor after the domes are completely discharged.
changed🤖 SKILL AUTOMATION AND SHIP AI Your crews now make their own decisions in battle, using skills on cooldown depending on the situation:
changedFrigate (Barrier): Recognizing it is under fire, the frigate activates a shield with +150% durability, becoming a perfect damage "sponge."
changedDestroyer and Colossus: These giants now focus on the most dangerous targets. The Destroyer uses Lepton Strike (+300% damage) to instantly disable the enemy's top ships, while the Colossus enters Duel mode to destroy enemy counterparts.
changedProtection Generations: Ordinary lasers are now almost useless against level 3 armor (the heaviest ships).
added🚀 HOW TO ASSEMBLE A FLEET FOR ATTACK NOW? To minimize losses and defeat superior forces, use the new fleet composition philosophy:

War For Galaxy: New Era changes

changedAbsorption Priority: As long as this common shield is active, any guns on the planet (even the weakest) are 100% protected. Damage will only begin to deplete the gun armor after the domes are completely discharged.
changed🤖 SKILL AUTOMATION AND SHIP AI Your crews now make their own decisions in battle, using skills on cooldown depending on the situation:
changedFrigate (Barrier): Recognizing it is under fire, the frigate activates a shield with +150% durability, becoming a perfect damage "sponge."
changedDestroyer and Colossus: These giants now focus on the most dangerous targets. The Destroyer uses Lepton Strike (+300% damage) to instantly disable the enemy's top ships, while the Colossus enters Duel mode to destroy enemy counterparts.
changedProtection Generations: Ordinary lasers are now almost useless against level 3 armor (the heaviest ships).

SYSTEM UPDATE: COMBAT MECHANICS 2.0 Since combat takes place in hidden simulation mode (you receive a final report without visual representation), we have prepared a detailed guide on what is now happening "under the hood" of your flagships.

🛡️ SHIELD GENERATORS: "PLANETARY UMBRELLA"Planetary defense has become a truly formidable force.

  • Common Resource: Small and Large Energy Domes now combine their energy into a single shield for the entire planetary defense.

  • Absorption Priority: As long as this common shield is active, any guns on the planet (even the weakest) are 100% protected. Damage will only begin to deplete the gun armor after the domes are completely discharged.

  • Regeneration: Shields regenerate every 10 seconds of combat. If not penetrated by a powerful salvo, they can hold the defense indefinitely.

🤖 SKILL AUTOMATION AND SHIP AI Your crews now make their own decisions in battle, using skills on cooldown depending on the situation:

  • Galacteon (Radio Suppression): The most important tactical unit. Using its skill, it spends "Control Points" to disable enemy ship abilities and reduce their attack by 50%.

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #5

  • Frigate (Barrier): Recognizing it is under fire, the frigate activates a shield with +150% durability, becoming a perfect damage "sponge."

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #6

  • Destroyer and Colossus: These giants now focus on the most dangerous targets. The Destroyer uses Lepton Strike (+300% damage) to instantly disable the enemy's top ships, while the Colossus enters Duel mode to destroy enemy counterparts.

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #7 SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #8

  • Bomber and Assault Craft: Your main siege tools. Bombers in "Hailstorm" mode and Assault Craft with torpedoes exclusively target ground defenses, ignoring the fleet until the surface is cleared.

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #9 SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #10

  • Protection Generations: Ordinary lasers are now almost useless against level 3 armor (the heaviest ships).

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #11 Heavy Ultraviolet Lasers or Lepton Cannons are required to penetrate them.

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #12

🚀 HOW TO ASSEMBLE A FLEET FOR ATTACK NOW? To minimize losses and defeat superior forces, use the new fleet composition philosophy:

  • To break through planetary defense: Be sure to take Assault Craft and Bombers. Without their specialization on defensive structures, your main fleet can get "stuck" on planetary shields.

  • To fight a heavy fleet: If the enemy has Destroyers or Colossi, you vitally need Galacteons. If they don't manage to apply "Radio Suppression," the enemy will destroy you with their special abilities.

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #15

  • For Cover: Use Frigates with their "Barrier" to lead the vanguard and absorb damage, while Corvettes in "Suppression Fire" mode and Galacteons with their rapid-fire weaponry deal with the enemy's small fleet.

SYSTEM UPDATE: COMBAT MECHANICS 2.0, image #16

  • To learn detailed information about a ship and its ability, click on the ship icon in the fleet or in the shipyard.

  • Maintain Balance: The ideal fleet now consists of ships of different classes. The "rock-paper-scissors" principle now works at the level of a 60% advantage in each clash.

Study ship characteristics—victory is now decided strategically even before the first shot!

Fleet command is an art. Good luck in battle!

Source

Steam News / 11 February 2026

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