In this update6
Full notes
Full War Flavor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
War Flavor changes
Hello everyone,
Thank you for playing War Flavor! Here’s our first update since release, focused on improving gameplay balance, comfort, and overall experience based on your feedback.
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Increased monster spawn zones
Added a delay before monsters detect the player upon spawning
Reduced monster health
Reduced number of monsters in Easy and Medium modes
Reduced poison hitbox size
Reduced time penalty from the “Dark Energy” object on contact
Adjusted inertia of certain enemies
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Controls are now saved during the tutorial (even after death or restart)
Adjusted some controller inputs for better comfort
Increased walking and running speed for both players
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Updated several levels to make jump distances more accessible
Reversed wind direction in Level 7
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Adjusted certain camera angles
Updated icons for better clarity
We’ll keep listening to your feedback and continue improving the game. Thanks again for your support ❤️
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Source
Changelog.gg summarizes and formats this update. How we read updates.
