Full notes
Full War Beans update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
War Beans v0.10
Continuing our weekly updates!
Major
Added a new Stage! The Bridge has enemies and allies spawn around you as normal, but packs will always spawn off to the right. This means you are constantly moving to the right and adds a lot of momentum to the game. I'm thinking of making this the default level, what do you think?
Added a giant killer foot at the end. When you finish up the timer, instead of just ending, overloading you with baddies or sending the grim reaper after you, you will be squashed by a giant foot! Why a foot? Because beans - beanstalks - magic beanstalks - giants and also it's a fun Monty Python reference.
Now, if you eat too much floor chicken in a single run, you will get a surprise!
New Artefacts! Flaming Death causes enemies to explode sometimes when they die while on fire. Frost Bite makes frosted enemies take more damage. There's also Big Pierce, Big Chain and Big Melee, which are self explanatory.
Ongoing optimization improvements. Still trying new things to keep improving performance. Please let me know if you have any issues with optimization.
Minor
Fixed Time and Space Magic.
Some random bug fixes.
Holding off on some translations to stay efficient. If you're playing in a different language some things might be mistranslated, so please just hold tight for when I do another round of localization.
Next
Adding the next Faction and Hero! Making Green Beans (Orcs and Goblins) a playable Faction, adding the new Hero 'Orko' and making an enemy Faction out of the Human Beans.
Come and join us in the discord and check out my youtube channel where I'm developing War Beans live on stream.
Source
Changelog.gg summarizes and formats this update. How we read updates.
